iOS update time-table?

The next release will mostly focus on rendering improvements.

I wanted to release last week but I kept on adding small things left and right.
Mostly because I didn’t want this new version to be fully focused on rendering.

The only thing left to be done are shadows, probably a few days of work but I’ll take a break in the following days. So I hope for a release for the first week of january.

Here’s the current changelog.


render: depth of field
render: screen space reflection
render: ambient occlusion
render: bloom
render: vignette
render: grain
render: chromatic aberration
render: tone mapping
render: fixed frame accumulation for better quality (fxaa removed as well)
render: directional light and shadows

files: use less memory when importing glb files with layers (prevent possible crash)
files: fix glb write when naming a mesh or layer with special character

voxel: better precision thanks to automatic reprojection
voxel: remesher keep the transform and the symmetry plane
voxel: boolean intersection (hide all the meshes)
voxel: the displayed resolution value now makes sense

interface: slider accepts manual numerical input
interface: scene static infos on top left corner
interface: cube quick snapping on top right corner
interface: 4 fingers tap to show/hide the UI
interface: painting menu unified for all the tools (no need to change tool to use “paint all”)
interface: allow left-handed mode for bottom/top bar
interface: centralize all scene display settings on top of the settings panel
interface: when tweaking a material, the object will receive an interactive live-preview
interface: add alternative color picker (wheel)

symmetry: fix the plane not being displayed correctly when the menu is opened
symmetry: gizmo plane edit interaction fixed
symmetry: on/off value is saved per object

stroke: fix accumulate behavior
stroke: pointer offset (for small screen and finger, a bit experimental though)

scene: prevent viewport selection of hidden mesh when using isolate
scene: you can apply painting on multiple meshes at the same time

environment: fix env processing sometimes crashing on very special case
environment: slight improvement on quality (especially for sharp reflection brightness)

tool: new tool “Mesure” (distance between 2 points)
tool: “View” tool will ignore “outline”, “show symmetry” and “darken unselected” options

camera: add the option to save/load multiple viewpoints
camera: turntable found in about section (top left nomad logo, no video recording though)
camera: add option to save camera views

gizmo: taping on a mesh to move pivot position now works fine
gizmo: can use free rotate by clicking inside the gizmo free space
gizmo: can roll-rotate by using grey arc circle
gizmo: switch between free/roll rotate by using 2 fingers instead of 1
gizmo: custom pivots is now saved per object instead of globally

stroke: switching between stylus and finger inputs is improved
stroke: add world space radius option (versus screen-space radius)

alpha: add 16 bit support to avoid stepping artefacts
alpha: projection improved to reduce distortion

files: can read zip
rotate: fix rotation interaction
layer: update the behavior when sculpting on a layer with intensity < 1.f
background: add image rotation slider
matcap: can rotate matcap (3 fingers drag)
android: spen improvements

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