Not like MBLABS that adds skin textures and hair this will just make a base mesh for you.
you can use sliders like a typical character customization in a video game shoot I wouldn’t even add eyes to the generator straight up blank face I know this is a lot to ask for.
This will make it so you’ll still have to sculpt the skins and the face and finer details of the humanoid base mesh body parts.
I think MBLABS uses the shape keys in blender to customize the body parts you guys might be able to do something similar with the face groups.
Probably should cap the vert count until you validate the mesh.
References:
Zbrush human: paid👎
Makehuman/blender addon: open source
MB-LABS: open source
Adobe Fuse: paid👎
https://www.adobe.com/ie/products/fuse.html)
This is a GitHub project I found that’s in C++ but sadly I don’t think it’s in OpenGL it’s says GLSL and HLSL.
I DIDNT TEST IT.