Enable lock selection when using isolation

One thing that could improve some workflows (Like mine :stuck_out_tongue:) is that when you have an object isolated a lot of times you might tap on an “empty” area and accidentally select a different mesh.
Maybe if you have a mesh isolated the lock selection could be enabled automatically and go back to whatever was set before after exiting isolation.

Yes it’s a bug that will be fixed on next release.

1 Like