# We need LOOOOps

**URL:** <https://forum.nomadsculpt.com/t/we-need-loooops/25423>\
**Category:** Feature Request\
**Tags:** nomadsculpt, lowpoly, ui\
**Created:** [November 3, 2026, 5:58pm UTC](https://forum.nomadsculpt.com/t/we-need-loooops/25423 "2026-11-03T17:58:42Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![gustavo\_abril](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/gustavo_abril/32/30289_2.png) [@gustavo\_abril](https://forum.nomadsculpt.com/u/gustavo_abril)\
**Post date:** [November 3, 2026, 5:58pm UTC](https://forum.nomadsculpt.com/t/we-need-loooops/25423/1 "2026-11-03T17:58:42Z")

</div>

### Why?

With the combination of FaceGroup and Relax using Inflate can act as an extrude on the same surface.

 ![Screenshot 2026-11-03 at 12.23.47 PM](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/6/3/6368fdabbf86b0896ec432783e87b97bf2e1ca6d.jpeg)

Loops can help to add extra edges around an isolated area, Mask or a FaceGroup to keep maintaining the edge sharp and help with mask selection.

In this example I managed to make multiple loops by shrinking a mask and creating FaceGroups then Auto Retopo and using the Relax filter.

 ![Screenshot 2026-11-03 at 12.23.07 PM](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/8/3/835b22f17cb8403f7a298aac5fdf482760987f58.jpeg)

**Where in the UI?**

The FaceGroup palette already has an option for relax, Loops can be included in there. This can also apply to an isolated FaceGroup.

 ![loopsUi](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/2/e/2eea5a11cee93baeb44c21b48aa1b24f314439f4.jpeg)

**Sustitution for Panel Loops**

Having an option in the Mask and FaceGroup menu for applying the carv-extract-split directly into the same geometry will be more than enogh, even superior to Zbrush

 ![panels](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/0/4/04798639199db36c231c0c30208868f0d2f95db0.jpeg)

This workflow is one of the most advance and powerfull ways to create in Zbrush. I’m sharing this video of Sculptor Daniel Bell using this technique for making a complete tennis shoe.

[![](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/b/d/bde318c127224c32602073f9f004884dff3b3501.jpeg "CÓMO ESCULPIR accesorios HARDSURFACE desde CERO en ZBRUSH | WACOM Webinar") ](https://www.youtube.com/watch?v=BXVhCCP5LtM&t=1657)

This feature will be amazing to have. Thank you for your hard work keep it going!
