# Voxel remesh unmasked areas only

**URL:** <https://forum.nomadsculpt.com/t/voxel-remesh-unmasked-areas-only/5174>\
**Category:** Feature Request\
**Created:** [December 29, 2021, 9:59am UTC](https://forum.nomadsculpt.com/t/voxel-remesh-unmasked-areas-only/5174 "2021-12-29T09:59:44Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Bezzo](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/bezzo/32/18150_2.png) [@Bezzo](https://forum.nomadsculpt.com/u/Bezzo)\
**Post date:** [December 29, 2021, 9:59am UTC](https://forum.nomadsculpt.com/t/voxel-remesh-unmasked-areas-only/5174/1 "2021-12-29T09:59:45Z")

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I see that you’ve been optimising the voxel & dynamic topo functions in the next build. Would it be possible to voxel remesh only unmasked areas? This would be great for adding details in certain areas, similar to dynamic topology but retaining the quad mesh. We already have this feature for decimation, so thought I’d ask.

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [December 29, 2021, 11:32am UTC](https://forum.nomadsculpt.com/t/voxel-remesh-unmasked-areas-only/5174/2 "2021-12-29T11:32:24Z")

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Not possible

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<div class="post-metadata">

**Author:** ![Bezzo](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/bezzo/32/18150_2.png) [@Bezzo](https://forum.nomadsculpt.com/u/Bezzo)\
**Post date:** [December 29, 2021, 11:46am UTC](https://forum.nomadsculpt.com/t/voxel-remesh-unmasked-areas-only/5174/3 "2021-12-29T11:46:03Z")

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I thought there would be a problem otherwise you’d have already implemented it. 👍🏻
