# Ver 1.72 - Decimate ignores "uniform faces" slider?

**URL:** <https://forum.nomadsculpt.com/t/ver-1-72-decimate-ignores-uniform-faces-slider/10065>\
**Category:** Lounge\
**Created:** [February 16, 2023, 1:11pm UTC](https://forum.nomadsculpt.com/t/ver-1-72-decimate-ignores-uniform-faces-slider/10065 "2023-02-16T13:11:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![McGurk78](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/mcgurk78/32/8138_2.png) [@McGurk78](https://forum.nomadsculpt.com/u/McGurk78)\
**Post date:** [February 16, 2023, 1:11pm UTC](https://forum.nomadsculpt.com/t/ver-1-72-decimate-ignores-uniform-faces-slider/10065/1 "2023-02-16T13:11:12Z")

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With the new version the “uniform faces” value does not seem to have any noticeable impact anymore. No matter if I set it to 0% or 100% - the results look pretty much identical. Is this intended and what

“… decimate: quality should be consistent no matter the mesh coordinates scale…”

in the change log means?

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<div class="post-metadata">

**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [February 16, 2023, 4:56pm UTC](https://forum.nomadsculpt.com/t/ver-1-72-decimate-ignores-uniform-faces-slider/10065/2 "2023-02-16T16:56:58Z")

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It means the decimation algorithm will run similarly whether the mesh is big or small.

Concerning Uniform faces, it’s not ignored but maybe the lowest value tends to produce less elongated triangles. It shouldn’t be much of an issue.
