# VDM type workflow?

**URL:** <https://forum.nomadsculpt.com/t/vdm-type-workflow/10278>\
**Category:** Feature Request\
**Created:** [March 2, 2023, 5:29am UTC](https://forum.nomadsculpt.com/t/vdm-type-workflow/10278 "2023-03-02T05:29:55Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Shahar2k](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/shahar2k/32/22_2.png) [@Shahar2k](https://forum.nomadsculpt.com/u/Shahar2k)\
**Post date:** [March 2, 2023, 5:29am UTC](https://forum.nomadsculpt.com/t/vdm-type-workflow/10278/1 "2023-03-02T05:29:55Z")

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I hacked together a way to use reproject to fake a VDM type workflow in nomad (sculpt on a layer on a plane, set layer to zero, duplicate the plane, and reproject onto an object as a “vdm”)

in the video I’m just quickly going through the re-do steps

> **[New video by Shahar Eldar](https://photos.app.goo.gl/1Wh39xb3kdnrbveW7)**

thing is, I would love to take any arbitrary layer, and “clone” it as a vector field brush, it’d be a very powerful tool to add!

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**Author:** ![Yasin](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/yasin/32/15043_2.png) [@Yasin](https://forum.nomadsculpt.com/u/Yasin)\
**Post date:** [March 3, 2023, 1:57pm UTC](https://forum.nomadsculpt.com/t/vdm-type-workflow/10278/2 "2023-03-03T13:57:36Z")

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Please explain more and show a clearer example in the clip

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**Author:** ![ray](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/ray/32/23707_2.png) [@ray](https://forum.nomadsculpt.com/u/ray)\
**Post date:** [March 3, 2023, 2:38pm UTC](https://forum.nomadsculpt.com/t/vdm-type-workflow/10278/3 "2023-03-03T14:38:42Z")

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Thanks for sharing works nicely.

It works even better if you reproject the plane to the sphere before that.

That layer preserving feature works for a lot of tricks.

@Yasin my steps were:

- create a new layer on a plane
- with that layer active, create a nose on the plane
- create the sphere
- orient the plane with the nose where you want it on the sphere
- on the plane set layer influence to 0, so it looks like a plane again
- select the plane
- project the plane on the sphere (it’s in the “deci/uv” menu make sure it says “from hires (sphere)”)
- select the sphere, draw a mask around where you want the nose to be, invert
- project the sphere on the plane (make sure it says “from hires (plane)”)
- set layer influence to 1 on the sphere

ps: sometimes the reproject turns orange then red then grey, not sure what this depends on

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**Author:** ![Shahar2k](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/shahar2k/32/22_2.png) [@Shahar2k](https://forum.nomadsculpt.com/u/Shahar2k)\
**Post date:** [March 5, 2023, 10:40pm UTC](https://forum.nomadsculpt.com/t/vdm-type-workflow/10278/4 "2023-03-05T22:40:06Z")

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that’s pretty

> [@Yasin](#):
>
> Please explain more and show a clearer example in the clip

@ray did a pretty exact replication of the workflow I used, the main reason I didnt just put it out there is it isnt super straightforward or reliable, the backwards projection sphere → nose could overwrite a layer, and only works if you have a fairly predictable surface you’re projecting onto

I really wish there was a way to simply sample a layer’s vector data and just re-paint it on another model / part because that would simplify this into basically a fancy (and REALLY useful) clone brush!
