# UV projection issue

**URL:** https://forum.nomadsculpt.com/t/uv-projection-issue/14241
**Category:** Lounge
**Created:** [February 7, 2024, 9:16am UTC](https://forum.nomadsculpt.com/t/uv-projection-issue/14241 "2024-02-07T09:16:02Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![The\_Doodle\_Monkey](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/the_doodle_monkey/32/20339_2.png) [@The\_Doodle\_Monkey](https://forum.nomadsculpt.com/u/The_Doodle_Monkey)
#### Post date: [February 7, 2024, 9:16am UTC](https://forum.nomadsculpt.com/t/uv-projection-issue/14241/1 "2024-02-07T09:16:02Z")

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Has anyone had this issue? When I am projecting a map to make into a mask into an object, some of it looks stretched and some misses the object all together. I am using 1.84 on a 2021 ipad pro with the latest OS. I have increased the mesh count on both and it still seems to miss.

 ![IMG_2873](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/9/7/97d36a99e3f681f7f603fb88b1262ecdc6e92167.png)  
 ![IMG_2872](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/1/6/1626c093382b7302a7c5d1bd44e587494e567eb1.png)

Thank you for any help.
