# Use curvature as a brush filter instead of depth?

**URL:** <https://forum.nomadsculpt.com/t/use-curvature-as-a-brush-filter-instead-of-depth/21029>\
**Category:** Tips, Tutorials and Help\
**Created:** [April 23, 2025, 8:07pm UTC](https://forum.nomadsculpt.com/t/use-curvature-as-a-brush-filter-instead-of-depth/21029 "2025-04-23T20:07:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![eobet](https://avatars.discourse-cdn.com/v4/letter/e/45deac/32.png) [@eobet](https://forum.nomadsculpt.com/u/eobet)\
**Post date:** [April 23, 2025, 8:07pm UTC](https://forum.nomadsculpt.com/t/use-curvature-as-a-brush-filter-instead-of-depth/21029/1 "2025-04-23T20:07:07Z")

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I can’t really figure out how to get the three sliders for the depth filter in the paint brush settings to produce a usable result for me.

However, the curvature post process is _exactly_ what I want, but I realize that’s screen space.

Is it possible to instead use that for a paint brush filter/mask or is it possible to transfer/bake the curvature to a permanent color? (Guess I could do that in Blender though with the pointiness node in Cycles…)

PS. There’s no “question” or “help” tag? 😇
