# Uniform Deformation

**URL:** <https://forum.nomadsculpt.com/t/uniform-deformation/15906>\
**Category:** Feature Request\
**Created:** [May 26, 2024, 12:02am UTC](https://forum.nomadsculpt.com/t/uniform-deformation/15906 "2024-05-26T00:02:30Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ariel](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/ariel/32/22009_2.png) [@ariel](https://forum.nomadsculpt.com/u/ariel)\
**Post date:** [May 26, 2024, 12:02am UTC](https://forum.nomadsculpt.com/t/uniform-deformation/15906/1 "2024-05-26T00:02:31Z")

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Having a way to uniformly inflate, smooth or relax geometry would be very useful. In Blender these are called ‘mesh filters’ and in zbrush you can find them in the deformation panel as simple sliders. Maybe there is a way to do this already.

In Nomad I’m currently using a big brush and doing it in a less uniform way which isn’t ideal.

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**Author:** ![jim1234](https://avatars.discourse-cdn.com/v4/letter/j/5e9695/32.png) [@jim1234](https://forum.nomadsculpt.com/u/jim1234)\
**Post date:** [May 26, 2024, 1:26am UTC](https://forum.nomadsculpt.com/t/uniform-deformation/15906/2 "2024-05-26T01:26:57Z")

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If you set brush falloff to flat and stroke to lock and intensity then use large radius that covers whole object it might do what your looking for

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**Author:** ![ariel](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/ariel/32/22009_2.png) [@ariel](https://forum.nomadsculpt.com/u/ariel)\
**Post date:** [May 26, 2024, 6:38am UTC](https://forum.nomadsculpt.com/t/uniform-deformation/15906/3 "2024-05-26T06:38:27Z")

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Excellent trick. Works like a charm, thanks!
