# Unable to get transparency of material to show up in programs outside of Nomad Sculpt

**URL:** <https://forum.nomadsculpt.com/t/unable-to-get-transparency-of-material-to-show-up-in-programs-outside-of-nomad-sculpt/5108>\
**Category:** Lounge\
**Tags:** nomadsculpt, texture\
**Created:** [December 23, 2021, 8:51am UTC](https://forum.nomadsculpt.com/t/unable-to-get-transparency-of-material-to-show-up-in-programs-outside-of-nomad-sculpt/5108 "2021-12-23T08:51:48Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Jekyre](https://avatars.discourse-cdn.com/v4/letter/j/ea5d25/32.png) [@Jekyre](https://forum.nomadsculpt.com/u/Jekyre)\
**Post date:** [December 23, 2021, 8:51am UTC](https://forum.nomadsculpt.com/t/unable-to-get-transparency-of-material-to-show-up-in-programs-outside-of-nomad-sculpt/5108/1 "2021-12-23T08:51:48Z")

</div>

Basically, I created an eyeball in Nomad Sculpt using a technique where I have a translucent sphere overlaid on top of another sphere. [Here are example images.](https://imgur.com/a/TzPjUZj) I created the transparent sphere by going into the “Material” menu and checking “Refraction” in Nomad. Now whenever I import my model in .glb format to e.g. Blender or Sketchfab, it shows up as an opaque sphere… I found a guide to turning on roughness and metalness but I’m totally stumped on how to get the transparency to show up as it does in Nomad.

---

<div class="post-metadata">

**Author:** ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)\
**Post date:** [December 23, 2021, 11:31am UTC](https://forum.nomadsculpt.com/t/unable-to-get-transparency-of-material-to-show-up-in-programs-outside-of-nomad-sculpt/5108/2 "2021-12-23T11:31:44Z")

</div>

The way Nomad handles its refractive material is pretty much unique to its own instructions - the only advice I could personally steer you in is to use the Glass BSDF node in Blender’s Shader and tweak those options instead. Hopefully someone else might have a better solution.
