# Tip: depth/distance fog from heightmap

**URL:** <https://forum.nomadsculpt.com/t/tip-depth-distance-fog-from-heightmap/3763>\
**Category:** Lounge\
**Created:** [August 29, 2021, 9:07pm UTC](https://forum.nomadsculpt.com/t/tip-depth-distance-fog-from-heightmap/3763 "2021-08-29T21:07:40Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Justin\_Ross](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/justin_ross/32/1231_2.png) [@Justin\_Ross](https://forum.nomadsculpt.com/u/Justin_Ross)\
**Post date:** [August 29, 2021, 9:07pm UTC](https://forum.nomadsculpt.com/t/tip-depth-distance-fog-from-heightmap/3763/1 "2021-08-29T21:07:40Z")

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Making a landscape the other day, I started looking for a way to do distance fog to give a better sense of scale.

I started out trying multiple transparent/additive planes, but they definitely made a banded appearance on the ground/on objects.

Then I saw someone mention the heightmap feature and figured that could make something passable. Here’s how I did it: [Depth fog in Nomad Sculpt (well, in post) - Album on Imgur](https://imgur.com/a/T5jd9zL)

I suspect there’s a good way to use the heightmap for other things, too, like masking a desaturation layer. I’ll keep playing with it and see what I can come up with.

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**Author:** ![Justin\_Ross](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/justin_ross/32/1231_2.png) [@Justin\_Ross](https://forum.nomadsculpt.com/u/Justin_Ross)\
**Post date:** [August 29, 2021, 9:11pm UTC](https://forum.nomadsculpt.com/t/tip-depth-distance-fog-from-heightmap/3763/2 "2021-08-29T21:11:23Z")

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Yeah, using the heightmap as a mask for a saturation adjustment is cool:

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/0/0c33598500911f2436881388b2c95a656f9af55c.jpeg)

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<div class="post-metadata">

**Author:** ![mestela](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/mestela/32/26174_2.png) [@mestela](https://forum.nomadsculpt.com/u/mestela)\
**Post date:** [September 23, 2022, 4:47am UTC](https://forum.nomadsculpt.com/t/tip-depth-distance-fog-from-heightmap/3763/3 "2022-09-23T04:47:04Z")

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I was doing an underwater render the other day, a simple depth fog feature in nomad’s post processing would be handy.
