# Tiltbrush (open brush) and nomad workflow issues

**URL:** <https://forum.nomadsculpt.com/t/tiltbrush-open-brush-and-nomad-workflow-issues/4084>\
**Category:** Lounge\
**Tags:** nomadsculpt\
**Created:** [October 8, 2021, 4:35pm UTC](https://forum.nomadsculpt.com/t/tiltbrush-open-brush-and-nomad-workflow-issues/4084 "2021-10-08T16:35:41Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![F\_Kal](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/f_kal/32/4979_2.png) [@F\_Kal](https://forum.nomadsculpt.com/u/F_Kal)\
**Post date:** [October 8, 2021, 4:35pm UTC](https://forum.nomadsculpt.com/t/tiltbrush-open-brush-and-nomad-workflow-issues/4084/1 "2021-10-08T16:35:41Z")

</div>

I’ve been trying to go fully untethered and my computer dying out on me has given me the opportunity to try a bit harder!  
I did a sculpt in VR using openbrush on the quest 2, and imported the model to nomad on the iPad but when I try to voxel-merge all the objects into one big sculpt for refining, there are naturally holes. I wonder if there is some way to close them in nomad! Any ideas?

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/c/cca06461f7296b5c13ea88283f59f90d0d4aa472.jpeg)  
 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/e/ec0c39cf93e1f1ce1f338741e427d664c09dff54.jpeg)  

[https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/6/6bedb11f5aac9b2bfabe24a16611965ee8f5cb5a.MOV](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/6/6bedb11f5aac9b2bfabe24a16611965ee8f5cb5a.MOV)

---

<div class="post-metadata">

**Author:** ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)\
**Post date:** [October 8, 2021, 5:38pm UTC](https://forum.nomadsculpt.com/t/tiltbrush-open-brush-and-nomad-workflow-issues/4084/2 "2021-10-08T17:38:26Z")

</div>

That’s going to take some experimentation im afraid, the holes are subjective to how the model was built, there are ways - try voxel remeshing at a lower resolution first - before you do, try and smooth down the areas the holes will appear in on the model. You can rebuild the detail after. That’s one way of trying it.

---

<div class="post-metadata">

**Author:** ![F\_Kal](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/f_kal/32/4979_2.png) [@F\_Kal](https://forum.nomadsculpt.com/u/F_Kal)\
**Post date:** [October 8, 2021, 7:03pm UTC](https://forum.nomadsculpt.com/t/tiltbrush-open-brush-and-nomad-workflow-issues/4084/3 "2021-10-08T19:03:02Z")

</div>

Thanks John! I’ll try that!!

---

<div class="post-metadata">

**Author:** ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)\
**Post date:** [October 8, 2021, 7:04pm UTC](https://forum.nomadsculpt.com/t/tiltbrush-open-brush-and-nomad-workflow-issues/4084/4 "2021-10-08T19:04:41Z")

</div>

You’re welcome. There are a few other work arounds, post up some more screen shots of the mesh holes specifically and where they are if this method doesn’t work for you.
