Split Tool – Hierarchy Behavior

Currently, when using the Split tool to separate smaller parts from a larger object, the newly created object is placed at the top level of the hierarchy. In other words, the split-off object becomes something like a parent object - but nicer would be it becomes a child / or a position under the big object.

However, in most use cases, splitting a mesh is done to break it into smaller parts that conceptually still belong to the original mesh. In these cases, the split-off objects should ideally remain associated with the original object in the hierarchy.

It would therefore be very useful if the Split tool offered an option to automatically insert the split-off object as a child of the original (parent) object. For example, this could be implemented as a checkbox such as: “Add split objects as children of the source object”

e.g. I split of Fingers from a hand - so I draw a split shape around the finger - and not around the hand …

In the scene : 1 Hand - 2 Finger (becomes child - named split Hand)

This behavior would better reflect typical workflows where a larger mesh is subdivided into smaller components that should remain grouped under the original object in the hierarchy.

Okay, okay — well, honestly speaking, that is my workflow. ::grinning_face:: My workflow is basically: take one big thing and split smaller parts off.