# Retopology

**URL:** <https://forum.nomadsculpt.com/t/retopology/6780>\
**Category:** Feature Request\
**Tags:** nomadsculpt\
**Created:** [May 11, 2022, 2:06am UTC](https://forum.nomadsculpt.com/t/retopology/6780 "2022-05-11T02:06:14Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![mgo](https://avatars.discourse-cdn.com/v4/letter/m/3e96dc/32.png) [@mgo](https://forum.nomadsculpt.com/u/mgo)\
**Post date:** [April 4, 2023, 6:37am UTC](https://forum.nomadsculpt.com/t/retopology/6780/21 "2023-04-04T06:37:02Z")

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So far even the most advanced auto retopo tools seem to leave behind funky geo (spirals) and islands of ugly topology. I am referring to Zremesher and Maya’s new retopo tools.

I much prefer manual retopo, like Maya’s polybuild tool, or cozy blanket. I guess they are also a lot easier to implement.

[Previous page](https://forum.nomadsculpt.com/t/retopology/6780.md?page=1)
