# Questions and requests

**URL:** <https://forum.nomadsculpt.com/t/questions-and-requests/1062>\
**Category:** Feature Request\
**Created:** [January 5, 2021, 8:01am UTC](https://forum.nomadsculpt.com/t/questions-and-requests/1062 "2021-01-05T08:01:17Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [January 5, 2021, 8:40am UTC](https://forum.nomadsculpt.com/t/questions-and-requests/1062/2 "2021-01-05T08:40:00Z")

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1. Maybe but it’s not high priority.
2. Probably in the future.
3. I’ve never been a fan of continuous stroke, so I didn’t put it in Nomad.
4. Change logs for next release [iOS update time-table?](https://forum.nomadsculpt.com/t/ios-update-time-table/973/2)
5. I don’t know yet.
6. I don’t know yet. Fast, robust and precise polygonal booleans on high poly mesh is easier said than done.
7. It shouldn’t, can you reproduce the issue?
8. It’s not strange at all. Making software is hard and takes time.
9. Need to think about it.
10. I don’t have any tools that can leverage polygroups so it would be useless as of now.
11. Need to think about it.
12. Not planned for now.

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