# Project the uv texture in polypainting

**URL:** <https://forum.nomadsculpt.com/t/project-the-uv-texture-in-polypainting/7366>\
**Category:** Feature Request\
**Created:** [July 15, 2022, 7:37pm UTC](https://forum.nomadsculpt.com/t/project-the-uv-texture-in-polypainting/7366 "2022-07-15T19:37:17Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![JimWatL](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/jimwatl/32/3955_2.png) [@JimWatL](https://forum.nomadsculpt.com/u/JimWatL)\
**Post date:** [July 15, 2022, 7:37pm UTC](https://forum.nomadsculpt.com/t/project-the-uv-texture-in-polypainting/7366/1 "2022-07-15T19:37:18Z")

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Hello, it would be interesting to be able to project the diffuse of a texture in polypainting, as well as the normal ones in sculpt to recover the high-resolution model.  
Thx for your works

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**Author:** ![Bezzo](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/bezzo/32/18150_2.png) [@Bezzo](https://forum.nomadsculpt.com/u/Bezzo)\
**Post date:** [July 15, 2022, 11:48pm UTC](https://forum.nomadsculpt.com/t/project-the-uv-texture-in-polypainting/7366/2 "2022-07-15T23:48:00Z")

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Next version will have bake vertex paint to texture. Model still has to be of a reasonable poly count however, or the UV unwrap fails. Generation of a normal map from the hi-res model would be a nice feature

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**Author:** ![JimWatL](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/jimwatl/32/3955_2.png) [@JimWatL](https://forum.nomadsculpt.com/u/JimWatL)\
**Post date:** [July 16, 2022, 12:09am UTC](https://forum.nomadsculpt.com/t/project-the-uv-texture-in-polypainting/7366/3 "2022-07-16T00:09:27Z")

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Thank you, how to know the next version?

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**Author:** ![Bezzo](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/bezzo/32/18150_2.png) [@Bezzo](https://forum.nomadsculpt.com/u/Bezzo)\
**Post date:** [July 16, 2022, 12:21am UTC](https://forum.nomadsculpt.com/t/project-the-uv-texture-in-polypainting/7366/4 "2022-07-16T00:21:48Z")

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> [@Nomad Change Log](https://forum.nomadsculpt.com/t/nomad-change-log/139/40):
>
> 1.66 ios: fix app language not being respected in some special case ios: add touchpad and mouse scroll support android: add mouse scroll support android: can now import bigger file scene: add scene hierarchy scene: lights and cameras exposed as scene node scene: add instancing scene: add Repeat nodes: mirror, radial, array, curve scene: repeat nodes replaces the previous system for primitive mirroring, and can be used for any mesh textures: roughness and metalness textures are correctl…

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**Author:** ![JimWatL](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/jimwatl/32/3955_2.png) [@JimWatL](https://forum.nomadsculpt.com/u/JimWatL)\
**Post date:** [December 1, 2022, 10:04pm UTC](https://forum.nomadsculpt.com/t/project-the-uv-texture-in-polypainting/7366/5 "2022-12-01T22:04:38Z")

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I am relaunching the subject, because I think my question had not been understood what would be so interesting is not backe the polyPaint, but the opposite of transforming textures into vertexpaint.

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**Author:** ![Genko3D](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/genko3d/32/2649_2.png) [@Genko3D](https://forum.nomadsculpt.com/u/Genko3D)\
**Post date:** [December 3, 2022, 9:46am UTC](https://forum.nomadsculpt.com/t/project-the-uv-texture-in-polypainting/7366/6 "2022-12-03T09:46:06Z")

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Yes, transforming textures to vertex paint would be very useful!
