Hi, it would be posible adding these great features in the future?. Already we have local symmetry in nomad sculpt that it´s nice but these features are more powerfull
you can use local symmetry and move the gizmo al ready
Thanks! I hadn’t noticed this option in Symmetry. It acts exactly like Dynamic Symmetry in ZBrush. Posable Symmetry is still missing, though, and it’s much more powerful, I hope Stéphane will add in the future, it would be great.
Something that can be used is an instance like for a head having one posed and other floating around, another thing that I’ve saw was someone using layers one with the pose an other for details don’t know how dough
The option of having an instance of my character in another position doesn’t work for me if, for example, my character has one arm forward and the other backward, and I´m sculpting the arms. Using layers helps a lot, but it’s not as practical as having a posable symmetry option
