# Polygrouping and Hardsurface

**URL:** https://forum.nomadsculpt.com/t/polygrouping-and-hardsurface/4547
**Category:** Feature Request
**Created:** [November 13, 2021, 9:56pm UTC](https://forum.nomadsculpt.com/t/polygrouping-and-hardsurface/4547 "2021-11-13T21:56:58Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Mike\_Morris](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/mike_morris/32/6553_2.png) [@Mike\_Morris](https://forum.nomadsculpt.com/u/Mike_Morris)
#### Post date: [November 13, 2021, 9:56pm UTC](https://forum.nomadsculpt.com/t/polygrouping-and-hardsurface/4547/1 "2021-11-13T21:56:58Z")

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Would love to see polygrouping features and functions like mask polygroup, merge like polygroups, split, etc etc.

On the topic of hardsurface modeling:  
Basic HS modeling like extrude, cut face, bevel edge, etc would be a HUGE update to tackle, but would bring Nomad into an even higher tier of program.

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### Author: ![Dylan](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/dylan/32/6970_2.png) [@Dylan](https://forum.nomadsculpt.com/u/Dylan)
#### Post date: [December 5, 2021, 11:53pm UTC](https://forum.nomadsculpt.com/t/polygrouping-and-hardsurface/4547/2 "2021-12-05T23:53:23Z")

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Hard surface modelling would be excellent, it’s the one thing I use most of the time in ZB.

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### Author: ![knacki](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/knacki/32/1297_2.png) [@knacki](https://forum.nomadsculpt.com/u/knacki)
#### Post date: [December 6, 2021, 12:55am UTC](https://forum.nomadsculpt.com/t/polygrouping-and-hardsurface/4547/3 "2021-12-06T00:55:34Z")

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I won’t say comparable, but Nomad is just a Baby compared to 25 years of zBrush and already this is possible:

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/1/1fbc3c530058bc592d532c5675f3ff3fef1986c5.jpeg)

What was possible in zBrush after its first year? More than painting 3D Bubbles? 😆 ZBrush knife tool quality is already in, I would say. Haven’t tested latest Version to be honest.

It’s not that I wouldn’t love to have more hard surface features, but I am really, really surprised how good this test is already looking.  
Just use the toolset differently instead of crying after missing tools. 🖖  
Meanwhile the coding wizard will add more and more magic.

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/f/f3edd0d579ce34c293912761e807b6a783464d09.jpeg)

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### Author: ![Dylan](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/dylan/32/6970_2.png) [@Dylan](https://forum.nomadsculpt.com/u/Dylan)
#### Post date: [December 15, 2021, 4:07pm UTC](https://forum.nomadsculpt.com/t/polygrouping-and-hardsurface/4547/4 "2021-12-15T16:07:47Z")

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Those are nice results so far.
