# Paths being over-simplified in web demo?

**URL:** <https://forum.nomadsculpt.com/t/paths-being-over-simplified-in-web-demo/2234>\
**Category:** Bug Report\
**Created:** [March 31, 2021, 3:38pm UTC](https://forum.nomadsculpt.com/t/paths-being-over-simplified-in-web-demo/2234 "2021-03-31T15:38:01Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [March 31, 2021, 9:36pm UTC](https://forum.nomadsculpt.com/t/paths-being-over-simplified-in-web-demo/2234/4 "2021-03-31T21:36:34Z")

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Note that 1.46 is already released and has the new version.  
The main advantage is that it works with “snap every point”.

Basically:

1. the first version didn’t produce any curve (control points), so it was precise and “snap all” was working fine. But no further curve editing in 3d was possible.

2. then I added a simple 2d curve fitting algorithm.  
But with 2 issues:

- the curve fitting works in 2d, so “snap all” was broken since depth wasn’t taken into account (only the control points are snapped)
- the curve fitting was producing too many points on a turn

1. now the simplification algorithm works in 3d, so “snap all” works better. But as you noticed it simplify too much. I plan on improving it.

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_[View the full topic](https://forum.nomadsculpt.com/t/paths-being-over-simplified-in-web-demo/2234)._
