# Object always having a beige overlay

**URL:** <https://forum.nomadsculpt.com/t/object-always-having-a-beige-overlay/25039>\
**Category:** Bug Report\
**Created:** [September 17, 2026, 2:47pm UTC](https://forum.nomadsculpt.com/t/object-always-having-a-beige-overlay/25039 "2026-09-17T14:47:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SSS](https://avatars.discourse-cdn.com/v4/letter/s/57b2e6/32.png) [@SSS](https://forum.nomadsculpt.com/u/SSS)\
**Post date:** [September 17, 2026, 2:47pm UTC](https://forum.nomadsculpt.com/t/object-always-having-a-beige-overlay/25039/1 "2026-09-17T14:47:32Z")

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THE PLATFORM: ChromeOS  
NOMAD APP VERSION: 2.8

 ![20260916_011748](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/7/4/7499306e6797cd4d0d182990dc06eb1e34fc25ea.jpeg)

My default sphere loaded in a beige colour but I didn’t think much of it and that I’I change the colour later on. I tried using grey matcaps but it still retained the light beige colour/tint

 ![20260916_012231](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/8/9/89ad259107e31a2cf98edb14bc9be8858ff2e7c3.jpeg)

I switched back to Lit PBR but it’s still beige. Tried painting over it and white barely changes anything and black looks more like a dark brown. Changing environments, creating a new scene, and reinstalling didn’t change the colour either. Casting a light works normally.

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<div class="post-metadata">

**Author:** ![RemoJUN](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/remojun/32/32076_2.png) [@RemoJUN](https://forum.nomadsculpt.com/u/RemoJUN)\
**Post date:** [September 24, 2026, 1:26am UTC](https://forum.nomadsculpt.com/t/object-always-having-a-beige-overlay/25039/3 "2026-09-24T01:26:00Z")

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Normals seem inverted. Click this and try checking/unchecking it. This is not a bug.

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/d/8/d800f820e51a0a4b774217497d632a64396b4ab4.png)
