Object always having a beige overlay

THE PLATFORM: ChromeOS
NOMAD APP VERSION: 2.8

My default sphere loaded in a beige colour but I didn’t think much of it and that I’I change the colour later on. I tried using grey matcaps but it still retained the light beige colour/tint

I switched back to Lit PBR but it’s still beige. Tried painting over it and white barely changes anything and black looks more like a dark brown. Changing environments, creating a new scene, and reinstalling didn’t change the colour either. Casting a light works normally.

Normals seem inverted. Click this and try checking/unchecking it. This is not a bug.