Nomad closes when saving

THE PLATFORM: Windows
NOMAD APP VERSION: 2.9.29

At the bottom of the toolbar where the yellow error is pointing, is a save button that I set for my convenience. When I click it a small window comes up. In my clipboard I have the name that I would like to use to save my project with. When I use CTRL+V Nomad closes and all is gone. I don’t know if this is just my computer or if it can be recreated.

• Info
Version : Nomad 2.9.29
Date : Wed Sep 16 12:02:23 2026

• Path
Base : C:/Program Files/Nomad Sculpt/assets/
User : C:/Users/Walt/AppData/Local/Nomad Sculpt/data/

• Display
Pixel Ratio : 1
Content Scale : 1.25

• Platform
Build : Windows
Architecture : x64
Cores : 6

• Graphics
GPU vendor : NVIDIA Corporation
GPU renderer : NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GL version : 3.3.0 NVIDIA 581.80
GLAD version : 3.3
Texture units : 32

• Extension
MapBufferRange : Yes
DepthClamp : Yes
ConservativeDepth : Yes
DisjointQuery : Yes
BufferStorage : Yes
Debug : Yes
ComputeShader : Yes
RenderNorm16 : Yes
Astc LDR : No
Astc HDR : No
Bptc : Yes

Multimesh: subdivision (faces): 6144 → 24576 … 2.8259 ms
Multimesh: subdivision (faces): 24576 → 98304 … 8.9342 ms
Wintab: loaded
gamepad: vJoy Device

Could not open file Permission denied C:/Users/Walt/AppData/Local/Nomad Sculpt/data/vdm/

GLFW: 65545 Win32: Failed to convert clipboard to string: Element not found.

1# | seh_filter_exe | C:\WINDOWS\System32\ucrtbase.dll
2# | tbb::detail::r1::construct(tbb::detail::d1::queuing_rw_mutex&) | C:\Program Files\Nomad Sculpt\Nomad.exe
3# | chkstk | C:\WINDOWS\SYSTEM32\ntdll.dll
4# | RtlWow64GetCurrentMachine | C:\WINDOWS\SYSTEM32\ntdll.dll
5# | KiUserExceptionDispatcher | C:\WINDOWS\SYSTEM32\ntdll.dll
6# | strlen | C:\WINDOWS\System32\ucrtbase.dll
7# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
8# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
9# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
10# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
11# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
12# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
13# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
14# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::_DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
15# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
16# | BaseThreadInitThunk | C:\WINDOWS\System32\KERNEL32.DLL
17# | RtlUserThreadStart | C:\WINDOWS\SYSTEM32\ntdll.dll

Log::Debug: 0
*************** SIGSEGV ****************

Thanks for the report!
In GuiInterface, do you “use Nomad dialog”?
Do you replicate every time? (Not matter what’s in the clipboard)

Yes, I use “use Nomad dialog” option. I think there was a character in the text and that’s why this happened. The error message shows "GLFW: 65545 Win32: Failed to convert clipboard to string. But you can implement a function to test whether the input data is a pure text string or something else and prevent the crash. As a single developer, you are doing a great job.

I think it should be fixed for 2.9.30, not 100% sure though.