# Nomad Change Log

**URL:** <https://forum.nomadsculpt.com/t/nomad-change-log/139>\
**Category:** Lounge\
**Created:** [September 1, 2020, 10:58pm UTC](https://forum.nomadsculpt.com/t/nomad-change-log/139 "2020-09-01T22:58:04Z")\
**Posts on this page:** 1\
**Showing post:** 59

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [October 26, 2023, 11:48pm UTC](https://forum.nomadsculpt.com/t/nomad-change-log/139/59 "2023-10-26T23:48:18Z")

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# 1.85

ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase)  
ios: quad remesher supports face group, guides and density painting

dyntopo: add an option to take the brush falloff and alpha into account

facegroup: add facegroup tool  
hide: add hide tool  
paint: add vertex transparency support

light: replace shadow softness option with size (point, spot) and angle (directional) option  
light: point lights will automatically cast screenspace shadow even if shadowmap option is on  
light: add environment light (directional with automatic color, intensity and orientation)  
light: fix crash when deleting a light

primitive: all primitives now have UVs  
primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders)

misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present

obj: export folder only if textures are present  
ply: add ply import and export

lathe: display orange vertical line when curve is selected  
tube: profile viewport UX improved

file: improve tiff support  
ios: import button now supports folder selection

smudge: improve tool quality  
render: fix fov and camera position being tweaked during render export  
interface: reset tool orders will reset custom tools according to their name  
mask: interacting with extraction slider will show a preview of the output  
matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation)  
move: add background radius option  
layer: fix longstanding bug where layers could be corrupted when using the keep top details option  
split: fix line shape  
gizmo: fix reset pivot mask button being always disabled  
heightmap: fix black screen when tone mapping is disabled  
background: gradient option  
stroke: fix snap radius option  
symmetry: flip object now works with multires object (enabling material culling instead of flipping faces)  
bake: improvements for both vertex and texture reprojection

gesture: more control for three-finger gestures. In case of conflict, UI order matters. But light gesture is only active in PBR or Matcap+Lock off.  
So by default:

- Matcap+lock on mode, radius/intensity gestures active
- PBR mode, radius/light gestures active

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_[View the full topic](https://forum.nomadsculpt.com/t/nomad-change-log/139)._
