# Moving tool - pulling geo in depth

**URL:** <https://forum.nomadsculpt.com/t/moving-tool-pulling-geo-in-depth/2891>\
**Category:** Feature Request\
**Created:** [May 28, 2021, 1:42am UTC](https://forum.nomadsculpt.com/t/moving-tool-pulling-geo-in-depth/2891 "2021-05-28T01:42:06Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![Youthatninja](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/youthatninja/32/15653_2.png) [@Youthatninja](https://forum.nomadsculpt.com/u/Youthatninja)\
**Post date:** [April 1, 2023, 11:28am UTC](https://forum.nomadsculpt.com/t/moving-tool-pulling-geo-in-depth/2891/21 "2023-04-01T11:28:30Z")

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Yes please. I missed that feature much. Every sculpting software has it.  
Could be implemented as move brush modifier  
In zbrush you need to select axi, I think blender’s approach is more convenient where it works from camera view

[![](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/d/d0db11dd96ee0b7ef8e8c7589cfe8d4bb6137db1.jpeg "035 Zbrush 2020 Infinite Depth") ](https://www.youtube.com/watch?v=sXoVHOVLNy4)

[https://docs.blender.org/manual/en/latest/sculpt\_paint/sculpting/tools/grab.html#additional-workflows](https://docs.blender.org/manual/en/latest/sculpt_paint/sculpting/tools/grab.html#additional-workflows)

[https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/7/7e0e11dabb14ad389f6ae238aa27017ac0323e6b.mp4](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/7/7e0e11dabb14ad389f6ae238aa27017ac0323e6b.mp4)

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [April 1, 2023, 1:32pm UTC](https://forum.nomadsculpt.com/t/moving-tool-pulling-geo-in-depth/2891/22 "2023-04-01T13:32:14Z")

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The blender thing is different than infinite depth.  
In Nomad, check the option “Same side vertex only” in Stroke-\>Filter section.

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<div class="post-metadata">

**Author:** ![Youthatninja](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/youthatninja/32/15653_2.png) [@Youthatninja](https://forum.nomadsculpt.com/u/Youthatninja)\
**Post date:** [April 1, 2023, 3:11pm UTC](https://forum.nomadsculpt.com/t/moving-tool-pulling-geo-in-depth/2891/23 "2023-04-01T15:11:16Z")

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Sorry my bad, I meant projected falloff for blender. I have edited my original post

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**Author:** ![ray](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/ray/32/23707_2.png) [@ray](https://forum.nomadsculpt.com/u/ray)\
**Post date:** [April 2, 2023, 1:00pm UTC](https://forum.nomadsculpt.com/t/moving-tool-pulling-geo-in-depth/2891/24 "2023-04-02T13:00:14Z")

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fwiw I found the project tool quite useful for tweaking the silhouette, followed by a bit of smoothing around the cutoff edges

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [April 14, 2023, 8:56am UTC](https://forum.nomadsculpt.com/t/moving-tool-pulling-geo-in-depth/2891/25 "2023-04-14T08:56:44Z")

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1.77 will add a silhouette option for the Move tool

[Previous page](https://forum.nomadsculpt.com/t/moving-tool-pulling-geo-in-depth/2891.md?page=1)
