# More control in low poly, like ZBrush ZModeler or basic Maya. "Modeling Tool"

**URL:** <https://forum.nomadsculpt.com/t/more-control-in-low-poly-like-zbrush-zmodeler-or-basic-maya-modeling-tool/2326>\
**Category:** Feature Request\
**Created:** [April 6, 2021, 3:38pm UTC](https://forum.nomadsculpt.com/t/more-control-in-low-poly-like-zbrush-zmodeler-or-basic-maya-modeling-tool/2326 "2021-04-06T15:38:20Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Gabrio\_IT](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/gabrio_it/32/3063_2.png) [@Gabrio\_IT](https://forum.nomadsculpt.com/u/Gabrio_IT)\
**Post date:** [April 6, 2021, 3:38pm UTC](https://forum.nomadsculpt.com/t/more-control-in-low-poly-like-zbrush-zmodeler-or-basic-maya-modeling-tool/2326/1 "2021-04-06T15:38:20Z")

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It will be useful to create assets and then sculpt it. I try to create something with the tool we have, yes it’s possible but i little tricky. For example to move a face with the pivot, i need to mask it, invert the mask and move it. A sort of “low poly mode”

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**Author:** ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)\
**Post date:** [April 6, 2021, 4:35pm UTC](https://forum.nomadsculpt.com/t/more-control-in-low-poly-like-zbrush-zmodeler-or-basic-maya-modeling-tool/2326/2 "2021-04-06T16:35:25Z")

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We all expect low poly functions;)
