# Loss of quality when doing "voxel merge"

**URL:** <https://forum.nomadsculpt.com/t/loss-of-quality-when-doing-voxel-merge/3172>\
**Category:** Lounge\
**Created:** [June 24, 2021, 2:36pm UTC](https://forum.nomadsculpt.com/t/loss-of-quality-when-doing-voxel-merge/3172 "2021-06-24T14:36:12Z")\
**Posts on this page:** 8\
**Page:** 3

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**Author:** ![Otonin](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/otonin/32/5245_2.png) [@Otonin](https://forum.nomadsculpt.com/u/Otonin)\
**Post date:** [August 12, 2021, 7:38pm UTC](https://forum.nomadsculpt.com/t/loss-of-quality-when-doing-voxel-merge/3172/41 "2021-08-12T19:38:14Z")

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Hey man how do you get those straight shapes and edges lines etc? When I use crease/pinch its crooked & half the time even if it comes out right then the surrounding areas are basically out of whack and ruined. I try to use the flat tool but get the same results i was wondering if its maybe a setting or something? Learning the tools wasn’t bad but the settings is all together a different beast imo.

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**Author:** ![Abelbus](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/abelbus/32/31947_2.png) [@Abelbus](https://forum.nomadsculpt.com/u/Abelbus)\
**Post date:** [August 13, 2021, 2:05pm UTC](https://forum.nomadsculpt.com/t/loss-of-quality-when-doing-voxel-merge/3172/42 "2021-08-13T14:05:39Z")

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Hello, I use the “Trim” tool to cut pieces with rectangular shapes, also other shapes with “voxel merge”

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**Author:** ![Abelbus](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/abelbus/32/31947_2.png) [@Abelbus](https://forum.nomadsculpt.com/u/Abelbus)\
**Post date:** [August 14, 2021, 11:21am UTC](https://forum.nomadsculpt.com/t/loss-of-quality-when-doing-voxel-merge/3172/43 "2021-08-14T11:21:34Z")

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I’m having a “problem” that I can’t solve.  
Every time I open a new primitive cube, by default it comes out with 1.50 million polygons.  
What have I touched so that the cubes always open with this size? (with the other primitives this does not happen)🤔

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [August 14, 2021, 7:10pm UTC](https://forum.nomadsculpt.com/t/loss-of-quality-when-doing-voxel-merge/3172/44 "2021-08-14T19:10:40Z")

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> [@Abelbus](#):
>
> What have I touched so that the cubes always open with this size? (with the other primitives this does not happen)🤔

Just check in the topology menu.

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**Author:** ![Abelbus](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/abelbus/32/31947_2.png) [@Abelbus](https://forum.nomadsculpt.com/u/Abelbus)\
**Post date:** [August 14, 2021, 7:38pm UTC](https://forum.nomadsculpt.com/t/loss-of-quality-when-doing-voxel-merge/3172/45 "2021-08-14T19:38:42Z")

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I have already done it I have touched all the parameters and it keeps happening …

 ![IMG_0597](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/f/fda997df19c5126556935c5f6d28078a794be0fa.jpeg)  
 ![IMG_0598](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/d/d5304cb4cf5b92d7b20d0b508133e427c99089d9.jpeg)  
No matter how much you modify the parameters return to the same state. ![Imported_Image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/1/1fb68bcea5beee5d27a74374fd97c6be4ed2279b.jpeg)  
 ![IMG_0599-1](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/6/6550d94995266734709dac87ec280f4fc2a45e16.jpeg)  
when I open a primitive cube with the option “only” activated there is no problem, the problem is when I do it with the option “only” deactivated

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<div class="post-metadata">

**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [August 14, 2021, 8:21pm UTC](https://forum.nomadsculpt.com/t/loss-of-quality-when-doing-voxel-merge/3172/46 "2021-08-14T20:21:52Z")

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You can make a video because I don’t understand.  
(Or else I need a exact step-by-step way to replicate the issue, for now I can’t repro the bug)

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**Author:** ![Abelbus](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/abelbus/32/31947_2.png) [@Abelbus](https://forum.nomadsculpt.com/u/Abelbus)\
**Post date:** [August 14, 2021, 8:53pm UTC](https://forum.nomadsculpt.com/t/loss-of-quality-when-doing-voxel-merge/3172/47 "2021-08-14T20:53:20Z")

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When I open a cube it appears directly with 1.50 million polygons but if I hit ‘undo’ it returns to 6k polygons. If I open it with the ‘only’ mode activated it appears with 6k polygons.  
you have to look at the stats

[https://dl.dropboxusercontent.com/s/jsp7d0blszm0iw5/rpreplay\_final1628974099.mp4?dl=0](https://dl.dropboxusercontent.com/s/jsp7d0blszm0iw5/rpreplay_final1628974099.mp4?dl=0)

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**Author:** ![martin](https://avatars.discourse-cdn.com/v4/letter/m/73ab20/32.png) [@martin](https://forum.nomadsculpt.com/u/martin)\
**Post date:** [August 15, 2021, 9:28am UTC](https://forum.nomadsculpt.com/t/loss-of-quality-when-doing-voxel-merge/3172/48 "2021-08-15T09:28:45Z")

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The numerical changes of topological grid options are mainly based on 2. Can we use 1 as the main one? For example, I want to choose 10, 20, 30, 40 and 50, so that the following 0 can change from 0 to 9. Because sometimes I need to choose singular grid to calculate the number of faces of the model for low polymer molding.

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