# Jumping to selected object in Scene list

**URL:** <https://forum.nomadsculpt.com/t/jumping-to-selected-object-in-scene-list/7089>\
**Category:** Feature Request\
**Created:** [June 13, 2022, 11:39am UTC](https://forum.nomadsculpt.com/t/jumping-to-selected-object-in-scene-list/7089 "2022-06-13T11:39:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![z01ks](https://avatars.discourse-cdn.com/v4/letter/z/b9e5f3/32.png) [@z01ks](https://forum.nomadsculpt.com/u/z01ks)\
**Post date:** [June 13, 2022, 11:39am UTC](https://forum.nomadsculpt.com/t/jumping-to-selected-object-in-scene-list/7089/1 "2022-06-13T11:39:53Z")

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I would like to work with an environment imported in gltf format. I have a lot of objects in the scene, and I can’t find a way to easily hide or delete some object that I have selected. I think if the Scene object list would jump to the selected object, I could choose to delete or hide it. Or there could be Delete Selected or Hide Selected commands exposed somewhere else in the UI.
