# iPad texturing workflow-part 1

**URL:** <https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830>\
**Category:** Lounge\
**Tags:** nomadsculpt, tutorial, texture\
**Created:** [March 5, 2021, 3:23pm UTC](https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830 "2021-03-05T15:23:56Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![The7Mirrors](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/the7mirrors/32/378_2.png) [@The7Mirrors](https://forum.nomadsculpt.com/u/The7Mirrors)\
**Post date:** [March 5, 2021, 3:23pm UTC](https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830/1 "2021-03-05T15:23:56Z")

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New video on the channel  
Guys I think you gonna like this  
Learn how to UVunwrapping simple mech on iPad  
Using nomad sculpt, forger, procreate and a secret app you will Love ❤

Link:

[iPad texturing workflow - part 1](https://youtu.be/ow0V4d_8JuY)

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/f/f44585e471b789606ecb6815c7786634e7231cf9.jpeg)

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**Author:** ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)\
**Post date:** [March 5, 2021, 3:50pm UTC](https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830/2 "2021-03-05T15:50:15Z")

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Pray for make UV in nomad.

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**Author:** ![The7Mirrors](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/the7mirrors/32/378_2.png) [@The7Mirrors](https://forum.nomadsculpt.com/u/The7Mirrors)\
**Post date:** [March 5, 2021, 3:59pm UTC](https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830/3 "2021-03-05T15:59:15Z")

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Amen 🙏🏼

This will be a huge step

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**Author:** ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)\
**Post date:** [March 5, 2021, 6:10pm UTC](https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830/4 "2021-03-05T18:10:46Z")

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Its works with model with high poly level ?

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**Author:** ![The7Mirrors](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/the7mirrors/32/378_2.png) [@The7Mirrors](https://forum.nomadsculpt.com/u/The7Mirrors)\
**Post date:** [March 5, 2021, 6:21pm UTC](https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830/5 "2021-03-05T18:21:17Z")

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It works but in many scenarios you will get messy uv map  
For example this is the head example in forger

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/8/86803d2d62f2d79620ee5459698b03eb12471077.jpeg)

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<div class="post-metadata">

**Author:** ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)\
**Post date:** [March 5, 2021, 6:29pm UTC](https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830/6 "2021-03-05T18:29:56Z")

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For now i continue with zbrush for UV automatic process.

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<div class="post-metadata">

**Author:** ![The7Mirrors](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/the7mirrors/32/378_2.png) [@The7Mirrors](https://forum.nomadsculpt.com/u/The7Mirrors)\
**Post date:** [March 5, 2021, 8:01pm UTC](https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830/7 "2021-03-05T20:01:23Z")

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Here’s a comparing of a car I made in nomad sculpt  
And a low poly version of it with textures of the original

Not as beautiful as the original 😁  
But sure more game friendly

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/c/c72d53619479f3e63bc411d6586bc87ce59e7f2c.jpeg) ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/3/367105ba33391351d6064de903d3ea869d8e6afe.jpeg)

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<div class="post-metadata">

**Author:** ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)\
**Post date:** [March 6, 2021, 9:35am UTC](https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830/8 "2021-03-06T09:35:49Z")

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I export my obj from nomad with vertex color but in forger no vertex color, an idea ? I just want make a test.

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<div class="post-metadata">

**Author:** ![The7Mirrors](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/the7mirrors/32/378_2.png) [@The7Mirrors](https://forum.nomadsculpt.com/u/The7Mirrors)\
**Post date:** [March 6, 2021, 10:24am UTC](https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830/9 "2021-03-06T10:24:06Z")

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While it’s possible to manually do it in blender,  
Unfortunately I couldn’t find a way to bring back the original vertex colors in forger.

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<div class="post-metadata">

**Author:** ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)\
**Post date:** [March 6, 2021, 10:26am UTC](https://forum.nomadsculpt.com/t/ipad-texturing-workflow-part-1/1830/10 "2021-03-06T10:26:33Z")

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Oh ok so i don’t make a test lol. I continue with zbrush for UV ans texture export
