# Insert Tool - save Tool witch attached Mesh or Assets Library

**URL:** <https://forum.nomadsculpt.com/t/insert-tool-save-tool-witch-attached-mesh-or-assets-library/25165>\
**Category:** Feature Request\
**Created:** [October 12, 2026, 8:02am UTC](https://forum.nomadsculpt.com/t/insert-tool-save-tool-witch-attached-mesh-or-assets-library/25165 "2026-10-12T08:02:56Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Holger\_Schoenischka](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/holger_schoenischka/32/3934_2.png) [@Holger\_Schoenischka](https://forum.nomadsculpt.com/u/Holger_Schoenischka)\
**Post date:** [October 12, 2026, 8:02am UTC](https://forum.nomadsculpt.com/t/insert-tool-save-tool-witch-attached-mesh-or-assets-library/25165/1 "2026-10-12T08:02:56Z")

</div>

It would be very nice if the insert tool had access to a assets library

Not only primitives.

Or if you save the tool then save it with embedded mesh e.g. a Ear
