# Importing into Zbrush

**URL:** <https://forum.nomadsculpt.com/t/importing-into-zbrush/385>\
**Category:** Bug Report\
**Created:** [October 11, 2020, 10:27pm UTC](https://forum.nomadsculpt.com/t/importing-into-zbrush/385 "2020-10-11T22:27:32Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Nica](https://avatars.discourse-cdn.com/v4/letter/n/d2c977/32.png) [@Nica](https://forum.nomadsculpt.com/u/Nica)\
**Post date:** [October 11, 2020, 10:27pm UTC](https://forum.nomadsculpt.com/t/importing-into-zbrush/385/1 "2020-10-11T22:27:32Z")

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I made my sculpter in Nomad and wanted to export it into Zbrush. (i saved it as an obl file)  
The problem is that when I opened the file in zbrush, the mesh was detransformed. Here is how it looks in zbrush:

 ![unknown-3](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/1X/28045ecc6f95afb9ad55e3a20dd7c20fda7de2f5.jpeg)  
I tried to open it in different programs. The problem remained.

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [October 12, 2020, 1:13am UTC](https://forum.nomadsculpt.com/t/importing-into-zbrush/385/2 "2020-10-12T01:13:34Z")

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Can you show how it looks in Nomad?

My guess is you have a transparent or hidden mesh in the Nomad scene that you forgot and it got exported as well.

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**Author:** ![Nica](https://avatars.discourse-cdn.com/v4/letter/n/d2c977/32.png) [@Nica](https://forum.nomadsculpt.com/u/Nica)\
**Post date:** [October 12, 2020, 6:33am UTC](https://forum.nomadsculpt.com/t/importing-into-zbrush/385/3 "2020-10-12T06:33:02Z")

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Yes, I tried to delete every hidden meshes and it works now. Thank you very very much.
