# Import gtlf problem with voxel remesh (holes)

**URL:** https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249
**Category:** Bug Report
**Created:** [April 1, 2021, 1:02pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249 "2021-04-01T13:02:24Z")
**Posts on this page:** 12
**Page:** 1

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### Author: ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)
#### Post date: [April 1, 2021, 1:02pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/1 "2021-04-01T13:02:25Z")

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Bug reports

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/e/e09079790ad71fd14c34638f48a7081dc90d6373.jpeg)  
I don’t know if it’s a bug. when i import a gltf file from Oneshap and want to apply a remesh voxel then all the holes are plugged. I tried with the obj format it’s the same on the other hand if I import in high resolution stl it’s ugly but if I apply a voxel remesh the holes and the thickness are kept but the stl is really not convenient. So if anyone has any idea thanks?  
 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/5/5bef411a6fdc667a1ab273ffabf09da9dbdb3fc4.jpeg)

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### Author: ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)
#### Post date: [April 1, 2021, 2:42pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/2 "2021-04-01T14:42:26Z")

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Problem with the STL or the glTF?

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### Author: ![stefan\_rademakers](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stefan_rademakers/32/1571_2.png) [@stefan\_rademakers](https://forum.nomadsculpt.com/u/stefan_rademakers)
#### Post date: [April 1, 2021, 2:53pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/3 "2021-04-01T14:53:42Z")

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Vertices not merged?

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### Author: ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)
#### Post date: [April 1, 2021, 2:58pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/4 "2021-04-01T14:58:35Z")

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with the gltf and the objs I may have found a lead. apparently the gltf and objs coming out of oneshape are exported in a multitude of parts instead of being welded into one and so I think nomad is having a hard time calculating this and so it seems to take the global area into account. outside of the object and fill all holes.

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/d/dbf0d7197345f1ecc24f2dc1c5526b56d6b5ebd0.jpeg)  
on the photo we can clearly see that the object is composed of separate pieces compared to the construction method.  
the view in onshape  
 ![Untitled-1](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/1/1802254806c3aa28b87e09f13683f7e1862d2f84.png)

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<div class="post-metadata">

### Author: ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)
#### Post date: [April 1, 2021, 2:59pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/5 "2021-04-01T14:59:06Z")

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here I think that’s it

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### Author: ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)
#### Post date: [April 1, 2021, 3:13pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/6 "2021-04-01T15:13:26Z")

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Did you try the voxel remesher in Zbrush (dynamesh) or Blender (remesh)?

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### Author: ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)
#### Post date: [April 1, 2021, 3:25pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/7 "2021-04-01T15:25:41Z")

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ok so i just tried in zbrush it works fine with obj, i use gltf in blender it works too. But when I import into nomad, this is the number of objects it gives me when really there are only 3 objects

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/a/ab771c7de3087f4606507ec12a0067fc3ed71be6.jpeg)  
here is the result on blender  
 ![blender](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/2/232d5a8c31e3df6750e73c28a61b7bf353d8c0a2.png)

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<div class="post-metadata">

### Author: ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)
#### Post date: [April 1, 2021, 3:30pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/8 "2021-04-01T15:30:54Z")

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You can send the file to [stephaneginier@gmail.com](mailto:stephaneginier@gmail.com)

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<div class="post-metadata">

### Author: ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)
#### Post date: [April 1, 2021, 3:39pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/9 "2021-04-01T15:39:44Z")

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> [@stephomi](#):
>
> [stephaneginier@gmail.com](mailto:stephaneginier@gmail.com)

I just deepened my research and in the end in blender even if I just have 3 objects it looks like the parts are not welded. I’ll send you the file anyway, but don’t take your head on it. Thank you

If i use JOIN in blender it work

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<div class="post-metadata">

### Author: ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)
#### Post date: [April 1, 2021, 4:23pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/10 "2021-04-01T16:23:32Z")

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Great, your technique works. So here is @stephomi’s solution. If when you import an object it is separated into several parts you do a simple merge of all the desired parts, you save you quit and completely close nomad you reopen and TADAAAAAM the vertices are welded, it’s great. Thanks Steph.

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<div class="post-metadata">

### Author: ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)
#### Post date: [April 1, 2021, 4:37pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/11 "2021-04-01T16:37:48Z")

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![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/1/150822f7c14a85003df6fa843f56c08417b3f0a5.png) ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/8/8145648c809812a794380f3eac2681fa59876dc4.png)  
Just exercise

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<div class="post-metadata">

### Author: ![knacki](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/knacki/32/1297_2.png) [@knacki](https://forum.nomadsculpt.com/u/knacki)
#### Post date: [April 1, 2021, 6:04pm UTC](https://forum.nomadsculpt.com/t/import-gtlf-problem-with-voxel-remesh-holes/2249/12 "2021-04-01T18:04:06Z")

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> [@Costorella\_Stefano](#):
>
> If an object it is separated into several parts you do a simple merge of all the desired parts, you save you quit and completely close nomad you reopen and TADAAAAAM the vertices are welded,

I had same issue once. Good to have a workaround.  
But it would be nice to have ”weld vertices” as a direct access able function, with slider for threshold, not as a backdoor solution, please.

It also solves an issue I got with lots of hair strands very close together and being welded after reopen.
