# I’d like to work this one out with the community

**URL:** https://forum.nomadsculpt.com/t/i-d-like-to-work-this-one-out-with-the-community/2699
**Category:** Feature Request
**Created:** [May 8, 2021, 2:45am UTC](https://forum.nomadsculpt.com/t/i-d-like-to-work-this-one-out-with-the-community/2699 "2021-05-08T02:45:56Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Nick\_McDaniel](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/nick_mcdaniel/32/13777_2.png) [@Nick\_McDaniel](https://forum.nomadsculpt.com/u/Nick_McDaniel)
#### Post date: [May 8, 2021, 2:45am UTC](https://forum.nomadsculpt.com/t/i-d-like-to-work-this-one-out-with-the-community/2699/1 "2021-05-08T02:45:56Z")

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So obviously, tubes are the shit, and so is lathe. I use them more than primitives now.

I was wondering, for those in the more advanced industry, if there are known tool dynamics to convert those tools into basically - vector shapes for 3d.

I could see advancements in the sides of tubes, like square, three-sides, etc. tubes. That’s one thing. But further still, are there plausible ideas out there to set out a silhouette with a tool like tubes, or is large shape + trim into it with nodes the way of the industry?

Not a request, just wanted to get some ideas.

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### Author: ![dcipperley](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/dcipperley/32/3120_2.png) [@dcipperley](https://forum.nomadsculpt.com/u/dcipperley)
#### Post date: [May 8, 2021, 8:04am UTC](https://forum.nomadsculpt.com/t/i-d-like-to-work-this-one-out-with-the-community/2699/3 "2021-05-08T08:04:52Z")

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If I understand your question I think you are talking about NURBS and Polygon modeling which are not features of Nomad. Nomad is a voxel/high density polygon sculpture app. The closest thing I’ve found to NURBS on the iPad is Shapr3D which is expensive. I have yet to find a useable polygon modeler on the iPad. There may be a useable Polygon modeler on Android.  
If you don’t have a background in 3D modeling besides Nomad here are some examples of Polygon and NURBS and Sculpture applications for Windows and Mac you can look at.  
Sculpture apps: ZBrush, 3DCoat  
Polygon modeler apps: Wings 3D, Silo, Modo  
NURBS modeler apps: Moi3D, Rhino3D  
On a Windows computer since ZBrush has some Polygon modeling tools along with sculpture tools, ZBrush and Moi3D is a useful combination for what I sculpt.
