# How to deform a hierarchy/group of objects?

**URL:** <https://forum.nomadsculpt.com/t/how-to-deform-a-hierarchy-group-of-objects/22811>\
**Category:** Tips, Tutorials and Help\
**Created:** [August 24, 2025, 7:37pm UTC](https://forum.nomadsculpt.com/t/how-to-deform-a-hierarchy-group-of-objects/22811 "2025-08-24T19:37:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Pesto](https://avatars.discourse-cdn.com/v4/letter/p/f04885/32.png) [@Pesto](https://forum.nomadsculpt.com/u/Pesto)\
**Post date:** [August 24, 2025, 7:37pm UTC](https://forum.nomadsculpt.com/t/how-to-deform-a-hierarchy-group-of-objects/22811/1 "2025-08-24T19:37:17Z")

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Hi all,

I have a group of objects, some are in a hierarchy within the group. I was trying to create a layer and deform the group/hierarchy but can’t figure it out. When I joined them they still moved individually. It wasn’t until I voxel remeshed that I could deform correctly. Is there a way to not have to join/voxel remesh to do so because I would still like to have the control of the hierarchy?

Thanks
