How to avoid center snapping?

Unfortunately I had many times where working with symmetry, the vertices snaps in the symmetry plane. The vertices just snap and it is difficult to soft them.


They snap and then you are in trouble.

Is there a way to avoid this?
I know I can delete the symmetry but why snap the vertices?

Symmetry in Nomad Sculpt relies on a defined plane, so once you cross that plane with geometry, you can’t just move it back, as now it’s considered the other side.
This is easily fixed using Smooth, and Relax.
Since both of these can be quickly accessed, you should find it faster than using symmetry repair tools.

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OH yes! Your right. I forgot completely the relax and smoot.
Thanks.

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