# How can i create better reflections with nomad?

**URL:** <https://forum.nomadsculpt.com/t/how-can-i-create-better-reflections-with-nomad/5537>\
**Category:** Lounge\
**Created:** [January 22, 2022, 7:25pm UTC](https://forum.nomadsculpt.com/t/how-can-i-create-better-reflections-with-nomad/5537 "2022-01-22T19:25:37Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![HATEDANGEL](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/hatedangel/32/23209_2.png) [@HATEDANGEL](https://forum.nomadsculpt.com/u/HATEDANGEL)\
**Post date:** [January 22, 2022, 7:25pm UTC](https://forum.nomadsculpt.com/t/how-can-i-create-better-reflections-with-nomad/5537/1 "2022-01-22T19:25:37Z")

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So let’s say I have a project That needed a little more robust reflection than SSR , Is there a way to have some more robust reflection?

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**Author:** ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)\
**Post date:** [January 22, 2022, 11:25pm UTC](https://forum.nomadsculpt.com/t/how-can-i-create-better-reflections-with-nomad/5537/2 "2022-01-22T23:25:02Z")

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Increase the metal channel, lower the roughness - pretty much the most you’ll get out of it with SSR enabled, which will be mirror-like.

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**Author:** ![HATEDANGEL](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/hatedangel/32/23209_2.png) [@HATEDANGEL](https://forum.nomadsculpt.com/u/HATEDANGEL)\
**Post date:** [January 22, 2022, 11:39pm UTC](https://forum.nomadsculpt.com/t/how-can-i-create-better-reflections-with-nomad/5537/3 "2022-01-22T23:39:47Z")

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I need the mirror effect, like the model in front of a mirror reflecting

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**Author:** ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)\
**Post date:** [January 22, 2022, 11:46pm UTC](https://forum.nomadsculpt.com/t/how-can-i-create-better-reflections-with-nomad/5537/4 "2022-01-22T23:46:55Z")

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You can make a mirror with a plane, paint it white, no roughness, maximum metal, SSR & refractive material & two-sided. I just made a test one in my scene - reflection isn’t perfect quality, but it’s definitely a mirror.

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [January 23, 2022, 12:09am UTC](https://forum.nomadsculpt.com/t/how-can-i-create-better-reflections-with-nomad/5537/5 "2022-01-23T00:09:40Z")

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Not possible

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**Author:** ![HATEDANGEL](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/hatedangel/32/23209_2.png) [@HATEDANGEL](https://forum.nomadsculpt.com/u/HATEDANGEL)\
**Post date:** [January 23, 2022, 12:44am UTC](https://forum.nomadsculpt.com/t/how-can-i-create-better-reflections-with-nomad/5537/6 "2022-01-23T00:44:27Z")

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I think I’ll have to copy the entire model and recreate it as if it were reflecting, thanks anyway

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**Author:** ![HATEDANGEL](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/hatedangel/32/23209_2.png) [@HATEDANGEL](https://forum.nomadsculpt.com/u/HATEDANGEL)\
**Post date:** [January 23, 2022, 12:45am UTC](https://forum.nomadsculpt.com/t/how-can-i-create-better-reflections-with-nomad/5537/7 "2022-01-23T00:45:31Z")

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Ok thanks anyway

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**Author:** ![knacki](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/knacki/32/1297_2.png) [@knacki](https://forum.nomadsculpt.com/u/knacki)\
**Post date:** [January 23, 2022, 1:11pm UTC](https://forum.nomadsculpt.com/t/how-can-i-create-better-reflections-with-nomad/5537/8 "2022-01-23T13:11:10Z")

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![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/9/96b6971803c723718dbdabf1cfde0c383cc1cb99.jpeg)

As John said, switch reflection (SSR) on in post processing.

That’s what I get. Simply painted plane in white, with roughness to 0 and metallnes at full. Opaque standard settings material.  
I tried all other settings and materials I guess, but nothing is better than this.  
I also thought that missing reflective part could be shown with inverse culling on sphere or cube, but no differences.
