# Feature requests: setting transforms, grouping, better project management, filling holes, moving pivot, split by connected, topology merge

**URL:** <https://forum.nomadsculpt.com/t/feature-requests-setting-transforms-grouping-better-project-management-filling-holes-moving-pivot-split-by-connected-topology-merge/54>\
**Category:** Feature Request\
**Created:** [August 25, 2020, 12:58pm UTC](https://forum.nomadsculpt.com/t/feature-requests-setting-transforms-grouping-better-project-management-filling-holes-moving-pivot-split-by-connected-topology-merge/54 "2020-08-25T12:58:37Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![AndrewPrifer](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/andrewprifer/32/50_2.png) [@AndrewPrifer](https://forum.nomadsculpt.com/u/AndrewPrifer)\
**Post date:** [August 25, 2020, 12:58pm UTC](https://forum.nomadsculpt.com/t/feature-requests-setting-transforms-grouping-better-project-management-filling-holes-moving-pivot-split-by-connected-topology-merge/54/1 "2020-08-25T12:58:37Z")

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I know some of this has been mentioned already, but I wanted to write down all inconveniences I personally came across for completeness’ sake.

- setting transforms numerically
- grouping so I can easily transform objects together
- better project management (the current UI doesn’t really scale)
- filling holes
- moving pivot point
- split by connected (for splitting separate meshes into separate objects)
- a merge/Boolean operation that respects topology (as opposed to voxel merge)

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [August 25, 2020, 3:16pm UTC](https://forum.nomadsculpt.com/t/feature-requests-setting-transforms-grouping-better-project-management-filling-holes-moving-pivot-split-by-connected-topology-merge/54/2 "2020-08-25T15:16:48Z")

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> setting transforms numerically

A bit of a pain because I don’t have any widgets for that for the moment (iOS/Android, etc).  
Probably in the future.

> grouping so I can easily transform objects together

Grouping is done through the “Multi-Selection” checkbox in scene.  
All tools are disabled for now but later I’ll allow the gizmo.

> better project management (the current UI doesn’t really scale)

I don’t plan any changes in that regard.  
Maybe you can simply use the “export glb” feature and handle yourself folder hierarchy on iOS?  
Internal projects are simply zipped glb with previews.

> filling holes

I don’t know where to put it at the moment.  
The easiest way for now is to use the Trim tool, all the holes will be filled.

> moving pivot point

Planned.  
The gizmo and some of the settings (e.g: Vertex → UseMask) will change as well.

> split by connected (for splitting separate meshes into separate objects)

A bit specific but why not. It’s just a small convenience to avoid masking all the separate part and using the mask split feature.  
Low priority though.

> a merge/Boolean operation that respects topology (as opposed to voxel merge)

Not trival so not for now 🙂

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**Author:** ![RoadRunner](https://avatars.discourse-cdn.com/v4/letter/r/d2c977/32.png) [@RoadRunner](https://forum.nomadsculpt.com/u/RoadRunner)\
**Post date:** [October 16, 2023, 2:57am UTC](https://forum.nomadsculpt.com/t/feature-requests-setting-transforms-grouping-better-project-management-filling-holes-moving-pivot-split-by-connected-topology-merge/54/3 "2023-10-16T02:57:19Z")

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Trim for filling holes; how ?  
I tried including some of it’s options, all that occurred was my mesh was cut ?

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**Author:** ![RogerRoger](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/rogerroger/32/33580_2.png) [@RogerRoger](https://forum.nomadsculpt.com/u/RogerRoger)\
**Post date:** [October 16, 2023, 7:19am UTC](https://forum.nomadsculpt.com/t/feature-requests-setting-transforms-grouping-better-project-management-filling-holes-moving-pivot-split-by-connected-topology-merge/54/4 "2023-10-16T07:19:42Z")

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Make sure you have the Fill Holes option checked when trimming. It will then fill the holes.

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**Author:** ![vespelart](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/vespelart/32/18741_2.png) [@vespelart](https://forum.nomadsculpt.com/u/vespelart)\
**Post date:** [October 18, 2023, 8:43pm UTC](https://forum.nomadsculpt.com/t/feature-requests-setting-transforms-grouping-better-project-management-filling-holes-moving-pivot-split-by-connected-topology-merge/54/6 "2023-10-18T20:43:28Z")

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**Filling out holes in the mesh. A solution using the smooth tool.**  
There is another way to fill holes. Not using the Trim tool (Fill Holes). But with the smooth tool. Please see attachments. I do wish that the smooth tool could be adjusted to work at a much higher intensity. When the polygon count is high.

Forgot to mention and show. The object must also have a fair amount of topology. I think otherwise it will not work.

 ![IMG_2867](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/2/c/2cb2be33a484771128ce246cf7416b7375b55582.jpeg)  
 ![IMG_2868](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/9/1/91fe2d09ae2ba75e45c10bbe2ab5bb8a9855efda.jpeg)  
 ![IMG_2869](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/4/9/49994cab3a8d008bb034095a77b200100f7038ac.jpeg)  
 ![IMG_2870](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/a/d/ad22a2306ef9cf99abe5110f51846dfdb5c889ac.jpeg)  
 ![IMG_2871](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/c/3/c3d4b166e4abaadb4a3e506f5087f1d79d297164.jpeg)  
 ![IMG_2872](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/6/7/679f9f7d3a9a85854f30e1dcc64c64e7aefc73e3.jpeg)

Hope this tip helps some people. 🙂
