# Feature request: uv-mapping

**URL:** <https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420>\
**Category:** Feature Request\
**Created:** [October 16, 2020, 5:12pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420 "2020-10-16T17:12:47Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![Cali-T](https://avatars.discourse-cdn.com/v4/letter/c/8c91f0/32.png) [@Cali-T](https://forum.nomadsculpt.com/u/Cali-T)\
**Post date:** [August 5, 2022, 10:10pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/21 "2022-08-05T22:10:23Z")

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Sure i agree with that thought, but if the unwrap would be polished some more just imagine the possibilities with the combination of Nomad sculpt. - Cozy Blanket - Procreate.  
Sculpt your model / Retopologize the model / unwrap uv / texture paint … no more desktop needed.

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**Author:** ![Bezzo](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/bezzo/32/18150_2.png) [@Bezzo](https://forum.nomadsculpt.com/u/Bezzo)\
**Post date:** [August 5, 2022, 10:25pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/22 "2022-08-05T22:25:00Z")

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I think that Nomads auto unwrap works much neater on retopo’d models, but still have to do the work in CozyBlanket to make it happen. I personally don’t care too much about UV layout as I find I do all my painting in procreate directly into the model, and haven’t come across too many problems with stretched UVs

[Previous page](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420.md?page=1)
