# Feature request: uv-mapping

**URL:** <https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420>\
**Category:** Feature Request\
**Created:** [October 16, 2020, 5:12pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420 "2020-10-16T17:12:47Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![max](https://avatars.discourse-cdn.com/v4/letter/m/e5b9ba/32.png) [@max](https://forum.nomadsculpt.com/u/max)\
**Post date:** [October 16, 2020, 5:12pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/1 "2020-10-16T17:12:47Z")

</div>

hi all, could it be possible to implement a feature to generate uvw-maps and export the painting textures as png? at least like forger is providing this? i am using c4d r13, and it cannot read vertexpainting…—

---

<div class="post-metadata">

**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [October 16, 2020, 10:06pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/2 "2020-10-16T22:06:43Z")

</div>

For now texturing is out of Nomad scope.

Maybe I’ll do it at some point but it’s not high priority as it’s not trivial.

---

<div class="post-metadata">

**Author:** ![max](https://avatars.discourse-cdn.com/v4/letter/m/e5b9ba/32.png) [@max](https://forum.nomadsculpt.com/u/max)\
**Post date:** [October 17, 2020, 6:59am UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/3 "2020-10-17T06:59:07Z")

</div>

thanks for the answer, stéphane!

---

<div class="post-metadata">

**Author:** ![AndrewPrifer](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/andrewprifer/32/50_2.png) [@AndrewPrifer](https://forum.nomadsculpt.com/u/AndrewPrifer)\
**Post date:** [October 18, 2020, 11:02am UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/4 "2020-10-18T11:02:09Z")

</div>

I’m not super familiar with c4d but it sounds odd that it wouldn’t read vertex colors, that’s something very basic. Have you tried playing with the shader settings?

---

<div class="post-metadata">

**Author:** ![max](https://avatars.discourse-cdn.com/v4/letter/m/e5b9ba/32.png) [@max](https://forum.nomadsculpt.com/u/max)\
**Post date:** [October 18, 2020, 11:46am UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/5 "2020-10-18T11:46:20Z")

</div>

hi andrew,thanks for answering… it starts with the problem, that c4d R13 doesn´t import gltf-files… i am helping myself with the free software meshlab, it can convert vertex to texture (only colour, no roughness etc…) maybe i will try to export as obj from forger and paint it there…

---

<div class="post-metadata">

**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [October 18, 2020, 11:48am UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/6 "2020-10-18T11:48:12Z")

</div>

You can try to import the glb directly in Blender and then export in FBX.  
I don’t know much about C4D though.

---

<div class="post-metadata">

**Author:** ![KentDeh](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/kentdeh/32/1528_2.png) [@KentDeh](https://forum.nomadsculpt.com/u/KentDeh)\
**Post date:** [February 2, 2021, 12:52am UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/7 "2021-02-02T00:52:49Z")

</div>

Hi. I liked to request the uv map working since I use Blender and does my start work of a face there and an UV map, then exporting to Nomad (excellent app, ive used Zbrush and Nomad feels super with pen support).Then to Nomad to do the finer and more exact work. And then I want to import that back to Blender for final work, but then the UVs are gone! So this is really something important to have in the future! I know its not easy but would be really appreciated! Keep up the good work!

---

<div class="post-metadata">

**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [February 2, 2021, 1:39am UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/8 "2021-02-02T01:39:16Z")

</div>

It’s not robust but there’s experimental UV support in Nomad.

- bottom of Interface menu: check UV (maybe you’ll need to click the dev button first)
- you need to check this option before loading your object
- in Shading menu you can choose “UV” to make sure you can see your UVs
- Apart from multiresolution, any operation that edit the topology will either drop UV or crash

---

<div class="post-metadata">

**Author:** ![Alexander\_Shvetsov](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/alexander_shvetsov/32/6083_2.png) [@Alexander\_Shvetsov](https://forum.nomadsculpt.com/u/Alexander_Shvetsov)\
**Post date:** [October 19, 2021, 8:48pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/9 "2021-10-19T20:48:25Z")

</div>

I need UV painting too!) +++

---

<div class="post-metadata">

**Author:** ![Kouza\_Nagi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/kouza_nagi/32/6088_2.png) [@Kouza\_Nagi](https://forum.nomadsculpt.com/u/Kouza_Nagi)\
**Post date:** [October 20, 2021, 7:38am UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/10 "2021-10-20T07:38:15Z")

</div>

Hi with procreate 5.2 out soon (I beta test it) do you plan to add UV generator on nomad ?

---

<div class="post-metadata">

**Author:** ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)\
**Post date:** [October 20, 2021, 9:24am UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/11 "2021-10-20T09:24:30Z")

</div>

@Kouza_Nagi This topic recently came up: [Exporting 3D sculpt on Procreate beta / UV issue](https://forum.nomadsculpt.com/t/exporting-3d-sculpt-on-procreate-beta-uv-issue/4211)

---

<div class="post-metadata">

**Author:** ![imtomgamedev](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/imtomgamedev/32/6291_2.png) [@imtomgamedev](https://forum.nomadsculpt.com/u/imtomgamedev)\
**Post date:** [November 3, 2021, 5:24pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/12 "2021-11-03T17:24:31Z")

</div>

I’d very much like to echo a wish for UV generation as well. There’s a YT video that hobbles together Nomad and Forger (for the UV generation) to get over to Procreate. So much easier if we could generate UV’s natively in Nomad without resorting to Forger. IMO, Nomad is a superior to Forger but it’s combersome to work in 3 apps that way and importing Nomad models to Forger is not ideal. I’ve been awaiting a decent workflow for modeling/painting on iPad and it’s so close.

---

<div class="post-metadata">

**Author:** ![Kwintspiracy](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/kwintspiracy/32/7865_2.png) [@Kwintspiracy](https://forum.nomadsculpt.com/u/Kwintspiracy)\
**Post date:** [January 13, 2022, 5:56pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/13 "2022-01-13T17:56:14Z")

</div>

Would love uv support too!

---

<div class="post-metadata">

**Author:** ![Holger\_Schoenischka](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/holger_schoenischka/32/3934_2.png) [@Holger\_Schoenischka](https://forum.nomadsculpt.com/u/Holger_Schoenischka)\
**Post date:** [January 13, 2022, 6:47pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/14 "2022-01-13T18:47:41Z")

</div>

What do you mean? Nomad Sculpt now has UV unwrap.

---

<div class="post-metadata">

**Author:** ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)\
**Post date:** [January 13, 2022, 7:41pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/15 "2022-01-13T19:41:03Z")

</div>

UV unwrapping was added in build 1.62, we’re now on the last stretch of 1.65 before .66

---

<div class="post-metadata">

**Author:** ![Cali-T](https://avatars.discourse-cdn.com/v4/letter/c/8c91f0/32.png) [@Cali-T](https://forum.nomadsculpt.com/u/Cali-T)\
**Post date:** [August 3, 2022, 8:43pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/16 "2022-08-03T20:43:42Z")

</div>

Hi Steph, I’m really enjoying Nomad Sculpt it’s a great program. I’m wondering is there a way not to stretch out the object’s uv map when creating the uv from nomad. Not sure if I’m making sense, what I mean is that the default area of the uv map is squared, but if I create a mesh that’s not squared it will get stretched out. Hope this makes sense.

---

<div class="post-metadata">

**Author:** ![Bezzo](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/bezzo/32/18150_2.png) [@Bezzo](https://forum.nomadsculpt.com/u/Bezzo)\
**Post date:** [August 3, 2022, 9:15pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/17 "2022-08-03T21:15:57Z")

</div>

That’s how UV unwrapping works - peel an orange and see what you end up with. That’s basically UV unwrapping.

---

<div class="post-metadata">

**Author:** ![Cali-T](https://avatars.discourse-cdn.com/v4/letter/c/8c91f0/32.png) [@Cali-T](https://forum.nomadsculpt.com/u/Cali-T)\
**Post date:** [August 4, 2022, 2:16pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/18 "2022-08-04T14:16:13Z")

</div>

Thanks for the response, I do understand what you are saying, it’s only that when I uv map on blender the same object isn’t stretched out the same way. Maybe it just me thanks again.

---

<div class="post-metadata">

**Author:** ![Steve](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/steve/32/1373_2.png) [@Steve](https://forum.nomadsculpt.com/u/Steve)\
**Post date:** [August 4, 2022, 3:09pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/19 "2022-08-04T15:09:45Z")

</div>

It may be a while before a viable UV unwrapping solution on the iPad is available, so desktop is best bet if you want clean UVs to paint on. I have heard that this is exceptionally good but I haven’t personally used it! [RIZOMUV VIRTUAL SPACES AND REAL SPACE - UV Mapping 3D Software - RIZOM-LAB](https://www.rizom-lab.com/rizomuv-vs/)

---

<div class="post-metadata">

**Author:** ![Bezzo](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/bezzo/32/18150_2.png) [@Bezzo](https://forum.nomadsculpt.com/u/Bezzo)\
**Post date:** [August 4, 2022, 10:14pm UTC](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420/20 "2022-08-04T22:14:59Z")

</div>

Blender probably has a different auto-unwrap algorithm to the one added in Nomad. Nomads was added simply to allow export to ProCreate when they first released 3D painting - I’m pretty sure that Stephane would make it differently if it was higher on the list of priorities. 👍🏻

[Next page](https://forum.nomadsculpt.com/t/feature-request-uv-mapping/420.md?page=2)
