Feature Request: Native Volume Sculpting Mode

Hello, thank you for developing Nomad Sculpt.

I would like to request a native Volume Sculpting mode as an optional workflow.

Currently, Nomad is based on a polygon mesh system with voxel remeshing. While this works well, it is still fundamentally mesh-based. A true volume-based mode (SDF or voxel volume) could be a useful addition for certain workflows.

Potential benefits:

  • No dependency on mesh topology during sculpting
  • More stable boolean operations
  • Better handling of large shape blocking
  • Seamless merging of separate forms into one volume
  • Cleaner workflow before final mesh conversion

This would not replace the current mesh system, but act as an alternative sculpting mode.

Thank you for considering it.