Hello, thank you for developing Nomad Sculpt.
I would like to request a native Volume Sculpting mode as an optional workflow.
Currently, Nomad is based on a polygon mesh system with voxel remeshing. While this works well, it is still fundamentally mesh-based. A true volume-based mode (SDF or voxel volume) could be a useful addition for certain workflows.
Potential benefits:
- No dependency on mesh topology during sculpting
- More stable boolean operations
- Better handling of large shape blocking
- Seamless merging of separate forms into one volume
- Cleaner workflow before final mesh conversion
This would not replace the current mesh system, but act as an alternative sculpting mode.
Thank you for considering it.