# Exporting 3D sculpt on Procreate beta / UV issue

**URL:** <https://forum.nomadsculpt.com/t/exporting-3d-sculpt-on-procreate-beta-uv-issue/4211>\
**Category:** Feature Request\
**Tags:** nomadsculpt\
**Created:** [October 19, 2021, 6:03pm UTC](https://forum.nomadsculpt.com/t/exporting-3d-sculpt-on-procreate-beta-uv-issue/4211 "2021-10-19T18:03:12Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [October 19, 2021, 8:41pm UTC](https://forum.nomadsculpt.com/t/exporting-3d-sculpt-on-procreate-beta-uv-issue/4211/10 "2021-10-19T20:41:35Z")

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Nomad doesn’t compute UVs (hard to do in a robust and automatic way)

UV is simply 2 coordinates assigned to each vertex.  
In other words, it’s the data that tells you how to unwrap any model to a flat plane.

> [@John\_Mills](#):
>
> ProCreate is using a painting engine to paint the polygons also

They paint the texture, like any other texturing apps.

> [@CarlMcRaven](#):
>
> Nomad paints the polygons.

Technically it paints the vertex, not the polygon itself.  
Except for STL export as it can only exports colors on the triangle (but there only a few software out there that can read the data back, and it’s not really something standard)

> [@John\_Mills](#):
>
> Nomad just doesn’t handle these co-ordinates

It does but only partially, if you go in Interface and check “keep UVs” it will conserve UVs when you load a model that has them.  
It doesn’t load any associated textures though, it will simply display a debug texture on it (if the model has UV of course).  
Also there is no Vertex painting baking to textures as of now (it’s easy to do but it’s a bit useless as there is no realistic workflow that could make use of it in Nomad)

Also, the Cube/Box primitives in Nomad do compute UVs, so in theory you could have a workflow Nomad-\>Procrate: if you check the box AND then create Cube/Box AND restricts yourself to not use Voxel Remesher or Dyntopo you could then export OBJ to Procreate and it will work.  
But it’s experimental, don’t rely on it.

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