# Easier way to Hollow models?

**URL:** <https://forum.nomadsculpt.com/t/easier-way-to-hollow-models/7021>\
**Category:** Tips, Tutorials and Help\
**Created:** [June 7, 2022, 5:44am UTC](https://forum.nomadsculpt.com/t/easier-way-to-hollow-models/7021 "2022-06-07T05:44:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![RogerRoger](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/rogerroger/32/33580_2.png) [@RogerRoger](https://forum.nomadsculpt.com/u/RogerRoger)\
**Post date:** [June 7, 2022, 6:35am UTC](https://forum.nomadsculpt.com/t/easier-way-to-hollow-models/7021/2 "2022-06-07T06:35:23Z")

</div>

You can use the Mask and Extract tools.

In a nutshell:

o Mask the part you want hollowed  
o In the mask menu, set the Shell Thickness  
- Positive number puts the shell inside  
- Negative number puts the shell outside  
o Tap Engrave/Emboss

The new shell will be a separate object.

o For the inner object, you’ll need to check the Inverse Culling option in the Materials menu.  
o Turn off visibility of the inner object  
o Select both parts  
o Voxel merge them

You should now have a hollowed part.

---

_[View the full topic](https://forum.nomadsculpt.com/t/easier-way-to-hollow-models/7021)._
