# Dreaming big: I don’t suppose there’s any hope of importing custom shaders before UV support is in, huh?

**URL:** <https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474>\
**Category:** Feature Request\
**Created:** [April 18, 2021, 5:06pm UTC](https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474 "2021-04-18T17:06:56Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Justin\_Ross](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/justin_ross/32/1231_2.png) [@Justin\_Ross](https://forum.nomadsculpt.com/u/Justin_Ross)\
**Post date:** [April 18, 2021, 5:06pm UTC](https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474/1 "2021-04-18T17:06:56Z")

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I’ve been playing around with [Shade](https://apps.apple.com/us/app/shade/id1402522815) and thinking how cool it would be to be able to import custom shaders from it into Nomad.

Though, lack of UV aside, I know performance would be an issue. Trying to load nomad sculpts into Shade makes it grind to a halt. Stephane is a wizard though so … 🤷‍♂️

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [April 18, 2021, 5:22pm UTC](https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474/2 "2021-04-18T17:22:48Z")

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Yep you can forget about it 🙂 .

UV support isn’t even planned at the moment.

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**Author:** ![Justin\_Ross](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/justin_ross/32/1231_2.png) [@Justin\_Ross](https://forum.nomadsculpt.com/u/Justin_Ross)\
**Post date:** [April 18, 2021, 8:17pm UTC](https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474/3 "2021-04-18T20:17:15Z")

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Hahaha that’s about what I figured. Thanks for killing my dreams so mercilessly. 😁

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**Author:** ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)\
**Post date:** [April 19, 2021, 4:47am UTC](https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474/4 "2021-04-19T04:47:32Z")

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He said “it’s not planned at the moment” it’s important lol. Our dreams are not dead yet. 😁

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**Author:** ![Justin\_Ross](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/justin_ross/32/1231_2.png) [@Justin\_Ross](https://forum.nomadsculpt.com/u/Justin_Ross)\
**Post date:** [April 19, 2021, 1:29pm UTC](https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474/5 "2021-04-19T13:29:30Z")

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Hahaha. See, custom shaders wouldn’t even necessarily require UV support. There’s a lot you can do without UV maps. Ah well. 😁

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**Author:** ![PXgeek](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/pxgeek/32/3039_2.png) [@PXgeek](https://forum.nomadsculpt.com/u/PXgeek)\
**Post date:** [April 19, 2021, 7:18pm UTC](https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474/6 "2021-04-19T19:18:51Z")

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I could be wrong about this…

But at least it looks like we may be getting emissive rendering in the next release 😃 (If I’m understanding “additive transparency” correctly)

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**Author:** ![Justin\_Ross](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/justin_ross/32/1231_2.png) [@Justin\_Ross](https://forum.nomadsculpt.com/u/Justin_Ross)\
**Post date:** [April 19, 2021, 7:41pm UTC](https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474/7 "2021-04-19T19:41:19Z")

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I read that as being able to paint just the transparency channel onto an area without the edges getting darker (which is something I’ve noticed). I could be wrong, though. 🙂

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [April 19, 2021, 8:20pm UTC](https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474/8 "2021-04-19T20:20:26Z")

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It’s not emissive, simply an alternative to the current transparency blending. It’s not a big thing.

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**Author:** ![Costorella\_Stefano](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/costorella_stefano/32/1551_2.png) [@Costorella\_Stefano](https://forum.nomadsculpt.com/u/Costorella_Stefano)\
**Post date:** [April 19, 2021, 8:22pm UTC](https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474/9 "2021-04-19T20:22:31Z")

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Paint transparecy is a strong feature for 3d designer.

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**Author:** ![PXgeek](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/pxgeek/32/3039_2.png) [@PXgeek](https://forum.nomadsculpt.com/u/PXgeek)\
**Post date:** [April 20, 2021, 3:34am UTC](https://forum.nomadsculpt.com/t/dreaming-big-i-don-t-suppose-there-s-any-hope-of-importing-custom-shaders-before-uv-support-is-in-huh/2474/10 "2021-04-20T03:34:24Z")

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hehehe…I stand corrected. That’s my bad.
