# Does initial size of the objects matter

**URL:** https://forum.nomadsculpt.com/t/does-initial-size-of-the-objects-matter/4681
**Category:** Lounge
**Created:** [November 21, 2021, 12:29am UTC](https://forum.nomadsculpt.com/t/does-initial-size-of-the-objects-matter/4681 "2021-11-21T00:29:26Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![CaptnSeraph](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/captnseraph/32/6449_2.png) [@CaptnSeraph](https://forum.nomadsculpt.com/u/CaptnSeraph)
#### Post date: [November 21, 2021, 12:29am UTC](https://forum.nomadsculpt.com/t/does-initial-size-of-the-objects-matter/4681/1 "2021-11-21T00:29:26Z")

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Sometimes when I import something the relative scales are off, sometimes by 100x.

Does it matter about scaling overall? I imagine it doesn’t as it’s all vector based but just in case, should I be scaling up my initial spheres to leave room for details later?

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### Author: ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)
#### Post date: [November 21, 2021, 12:36am UTC](https://forum.nomadsculpt.com/t/does-initial-size-of-the-objects-matter/4681/2 "2021-11-21T00:36:12Z")

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I found scaling up to a larger size does have an affect on things like Ambient Occlusion, not by much but it can dig into some more detailed areas. It’ll get to a point though when the model just infinitely scales and there’ll be no difference. So yes, enlarging models more can help with rendering visual effects - but it’s not a huge leap.

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### Author: ![manthx](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/manthx/32/6434_2.png) [@manthx](https://forum.nomadsculpt.com/u/manthx)
#### Post date: [November 21, 2021, 7:59am UTC](https://forum.nomadsculpt.com/t/does-initial-size-of-the-objects-matter/4681/3 "2021-11-21T07:59:31Z")

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Do we have measures inside Nomad? A way of knowing if the model is “small”?

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### Author: ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)
#### Post date: [November 21, 2021, 10:05am UTC](https://forum.nomadsculpt.com/t/does-initial-size-of-the-objects-matter/4681/4 "2021-11-21T10:05:36Z")

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I go by the grid. If it’s smaller then the grid it’s small in world, bigger then the grid, large.

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### Author: ![Genko3D](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/genko3d/32/2649_2.png) [@Genko3D](https://forum.nomadsculpt.com/u/Genko3D)
#### Post date: [November 24, 2021, 1:01am UTC](https://forum.nomadsculpt.com/t/does-initial-size-of-the-objects-matter/4681/5 "2021-11-24T01:01:40Z")

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> [@manthx](#):
>
> Do we have measures inside Nomad? A way of knowing if the model is “small”?

Yep, Measure tool (ruler icon)  
Default cube size is 1x1x1 units

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### Author: ![manthx](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/manthx/32/6434_2.png) [@manthx](https://forum.nomadsculpt.com/u/manthx)
#### Post date: [November 24, 2021, 2:05am UTC](https://forum.nomadsculpt.com/t/does-initial-size-of-the-objects-matter/4681/6 "2021-11-24T02:05:27Z")

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Ah yeah. I thought there was one but most times I don’t see it. Got to remember it.
