# Curvature settings per material

**URL:** <https://forum.nomadsculpt.com/t/curvature-settings-per-material/25046>\
**Category:** Feature Request\
**Created:** [September 19, 2026, 1:54pm UTC](https://forum.nomadsculpt.com/t/curvature-settings-per-material/25046 "2026-09-19T13:54:32Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![hulionix](https://avatars.discourse-cdn.com/v4/letter/h/e68b1a/32.png) [@hulionix](https://forum.nomadsculpt.com/u/hulionix)\
**Post date:** [September 19, 2026, 1:54pm UTC](https://forum.nomadsculpt.com/t/curvature-settings-per-material/25046/1 "2026-09-19T13:54:32Z")

</div>

![IMG_3602](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/5/0/50c1d10041691562775747a849941b718d180354.jpeg)

One of the many things I like about Nomad is the ability to reduce a complex scene verts count using lots of well built features like quad remeshing/normals baking/SS curvature settings in post processing.

I understand curvature happens in screen space, but can we get separate color settings per material/object? I’d love that from an artistic pov. Maybe a cryptomatte/color hash lookup combination could help assign different colors when doing the post processing pass?

Another thing I like is how beautiful the render output quality is for a realtime renderer. I want to make a game on iOS and the out of the box renderers (scenekit/realitykit) are kinda disappointing in terms of the render quality. @stephomi would you be willing to share some good reads that helped you build the Nomad renderer? I’m interested in the Refraction / SSS / SS curvature algorithms as I tend to use them a lot in Nomad and I want to move the same looks to the game. Are you using any standard/published algorithms for these features. Any tips are highly appreciated. 🙂

---

<div class="post-metadata">

**Author:** ![hulionix](https://avatars.discourse-cdn.com/v4/letter/h/e68b1a/32.png) [@hulionix](https://forum.nomadsculpt.com/u/hulionix)\
**Post date:** [September 19, 2026, 2:00pm UTC](https://forum.nomadsculpt.com/t/curvature-settings-per-material/25046/2 "2026-09-19T14:00:24Z")

</div>

Also any tips for the global illumination algorithm are appreciated. 😄
