# Concerns materials for UV maps. Hide Opacity Option or unused bump / displacement slot

**URL:** <https://forum.nomadsculpt.com/t/concerns-materials-for-uv-maps-hide-opacity-option-or-unused-bump-displacement-slot/20259>\
**Category:** Feature Request\
**Created:** [March 12, 2025, 3:00pm UTC](https://forum.nomadsculpt.com/t/concerns-materials-for-uv-maps-hide-opacity-option-or-unused-bump-displacement-slot/20259 "2025-03-12T15:00:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Holger\_Schoenischka](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/holger_schoenischka/32/3934_2.png) [@Holger\_Schoenischka](https://forum.nomadsculpt.com/u/Holger_Schoenischka)\
**Post date:** [March 12, 2025, 3:00pm UTC](https://forum.nomadsculpt.com/t/concerns-materials-for-uv-maps-hide-opacity-option-or-unused-bump-displacement-slot/20259/1 "2025-03-12T15:00:29Z")

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To make better use of the materials, it would be very practical to be able to save the bump / displacement map as well.  
At the moment the opacity map can be used to reproject the bump map.  
It would be great if you could disable the opacity map with a checkbox - but keep it.  
Or a slot for the bump map that is simply unused.  
Or drag & drop for the maps …

 ![IMG_6867](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/c/6/c6c8d2e9398ff4c001eacf293c979765a906c109.jpeg)
