# Chunk load

**URL:** <https://forum.nomadsculpt.com/t/chunk-load/3760>\
**Category:** Feature Request\
**Created:** [August 29, 2021, 6:29pm UTC](https://forum.nomadsculpt.com/t/chunk-load/3760 "2021-08-29T18:29:42Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![HATEDANGEL](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/hatedangel/32/23209_2.png) [@HATEDANGEL](https://forum.nomadsculpt.com/u/HATEDANGEL)\
**Post date:** [August 29, 2021, 6:29pm UTC](https://forum.nomadsculpt.com/t/chunk-load/3760/1 "2021-08-29T18:29:42Z")

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Chunk loading or just a way to render what we see and destroy what isn’t in the camera view

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [August 29, 2021, 10:18pm UTC](https://forum.nomadsculpt.com/t/chunk-load/3760/2 "2021-08-29T22:18:05Z")

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There’s already object culling, an object not in the view is not rendered (the whole object needs to be outside the view frustum not part of it).

No plan on something more advanced than that though.  
“Destroying” something that is not in the view doesn’t make much sense, maybe you meant not rendering it or keeping it on disk or something, but it’s not planned.
