# Camera export with gltf

**URL:** <https://forum.nomadsculpt.com/t/camera-export-with-gltf/2392>\
**Category:** Feature Request\
**Created:** [April 11, 2021, 7:34am UTC](https://forum.nomadsculpt.com/t/camera-export-with-gltf/2392 "2021-04-11T07:34:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![rb13](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/rb13/32/11509_2.png) [@rb13](https://forum.nomadsculpt.com/u/rb13)\
**Post date:** [April 11, 2021, 7:34am UTC](https://forum.nomadsculpt.com/t/camera-export-with-gltf/2392/1 "2021-04-11T07:34:45Z")

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As title - importing into blender loses cameras would be handy if it retained position rotation focal length etc.  
This could also be addressed in an fbx export?
