Hi,
I’ve encountered an issue with the Blender Link feature.
When I send a mesh from Blender to Nomad using Blender Link:
- The UV data still appears to exist in Nomad.
- However, when I create Face Groups from the UV islands, the resulting Face Groups are completely scrambled.
- The vertex order also seems to change, so the mesh can no longer be used as a morph target.
I compared this with the normal import/export workflow.
When importing the same mesh normally and enabling “Use Original Topology”, everything works correctly:
- UV → Face Groups works correctly.
- Vertex order is preserved.
- The edited mesh can be used as a morph target.
So it seems that Blender Link may not be preserving the original mesh topology/index order in the same way as the “Use Original Topology” option during normal import.
Would it be possible for Blender Link to preserve the original topology/vertex order, or to add an option equivalent to “Use Original Topology”?
Thank you!