# Applying Normal Node in Blender

**URL:** <https://forum.nomadsculpt.com/t/applying-normal-node-in-blender/24910>\
**Category:** Tips, Tutorials and Help\
**Tags:** texture\
**Created:** [August 22, 2026, 6:04am UTC](https://forum.nomadsculpt.com/t/applying-normal-node-in-blender/24910 "2026-08-22T06:04:37Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![MidnightCarnival](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/midnightcarnival/32/32560_2.png) [@MidnightCarnival](https://forum.nomadsculpt.com/u/MidnightCarnival)\
**Post date:** [August 22, 2026, 6:04am UTC](https://forum.nomadsculpt.com/t/applying-normal-node-in-blender/24910/1 "2026-08-22T06:04:37Z")

</div>

![Norm Node](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/3X/c/4/c4bcc66e004a6ad2c0fabfc28e3fdbf8855d0d2c.jpeg)

Hey all, thought this might help some people attempting to Node up their Nomad Creations in Blender.

Upon importing an exported OBJ file (baking the textures first in Nomad) into Blender, the Color, Metal and Rough maps all enter correctly into Blender’s Node Editor.

However the Node map is connected to the ‘Normal’ input on the Principled BSDF node making alpha textures very faint.

As depicted here, I changed the Normal Map node’s Space entry to ‘Blender World Space’ and made the Texture Image node, hosting the Normal Map, a ‘Non-Color.’

Finally, I reconnected the Normal Map node to ‘Displacement’ on the Material Output node and it made my textures pop in ALOT stronger.

---

<div class="post-metadata">

**Author:** ![Holger\_Schoenischka](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/holger_schoenischka/32/3934_2.png) [@Holger\_Schoenischka](https://forum.nomadsculpt.com/u/Holger_Schoenischka)\
**Post date:** [August 22, 2026, 8:48am UTC](https://forum.nomadsculpt.com/t/applying-normal-node-in-blender/24910/2 "2026-08-22T08:48:30Z")

</div>

Maybe this is also interesting concerning maps:

> [@Where are textures saved?](https://forum.nomadsculpt.com/t/where-are-textures-saved/24902/6):
>
> Next blender plugin update will support drag n drop nomad file. It will automatically link the texture in the correct slot. That being said, textures works with glb as well. But are you sure you have textures? By default Nomad works mostly around vertex painting, not textures (although it does support it).
